Lorr

Episode 22: The Black Pyramid
"No more Skeletal Tomb guardians !"

Farfal,Kai Rellin and Stelian awoke to find themselves in a black-stoned room, inscribed with intricate writing in a language which they could not understand. A single ball of purple magical light moved through it around the room, and facing them was a ancient wall with a obvious crack down the centre. The party gathered their senses, and with a single press, the wall split in two, and the party ventures into the next room…

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Farfal Soushard, a neutral Shade cleric of The Raven Queen
-Kyle, playing Kai Relin, a neutral human ranger
-Alistair, playing Sir Stelian Soul-eater, a neutral Vryloka Warlock Binder

Chapter 1: Many, many undead
The next room had a large stone pillar in the centre, with a huge semi-closed eyeball made of stone on the top. Two, four-armed skeletons, a scimitar in each hand, charged the party, while the eye lay down psychic blasts from above. The party found themselves hard-pressed in this strange, new place, as their foes were quite tough, and they found their life was being slowly and surely drained from them by necrotic magic which surrounded the place. This took the form in game mechanical as the only gain half their surge value every time they spend one, which made healing worse and combat more deadly. In addition, the skeletal tomb guardians would gang up on a single character, so often a party member would be taking 8 attacks a turn. Ultimately, they killed the skeletal tomb guardians, and managed to disable the pillar-eye, but took a lot of damage from the encounter. Despite this, they spent the appropriate amount of surges and went. They went right down a long, black stoned corridor. The group could see thanks to the darkvision of character and Kai Rellin’s many torches. They went into another room, where they fought a group of skeleton warriors and frost zombies, long-dead creatures whose heart had been so cold in life they froze over in undeath, and then proceeded through the next entrance.

Chapter 2: Impaling fun
They saw a door at the very end of the long corridor and head towards it, but as they closed in on it, they heard a heavy metal clanking sound coming from a corridor peeling off from the middle. Suddenly, a huge robotic construct, with massive metal arms and a spiked carapace burst from around the corner, and beset the party. The fight was joined, and the party determined that this feared automaton was a cadaver collector-a robot which it’s goal is to collect the corpses of the dead, spiking them on their back, and bring them to necromancer master. With this knowledge, the party decided to run away from it for a while, but they then decided that they would attack it to gauge its weaknesses. Upon doing so, they found it was not as initially hard as expected, and destroyed it quickly and Farfal took it as a minion. The party then advanced onto the next room. Within it, more frost zombies and a pair of powerful mummies were crowded around a black stone well filled with bright purple glowing energy. The party quickly found that it was overflowing with magical necrotic energy, which gave buffs to the group of undead, and penalties to the party. Their cadaver collector minion fell within seconds, and they quickly found themselves falling foul of the mummies curses. However, through a tough and stretched-out fight, the party won once more. After a extended rest (where they took surge penalties, and had the chance of being attacked by the place’s spectral guardians), they moved through a long corridor into the next room.

Chapter 3: Moving upwards
This room was a completely bare, black stoned one-at a glance, for Kai Rellin got an exceedingly high perception check,and found a secret wall made of a weaker stone in the structure. The party quickly broke through it, and found themselves facing a 200ft shaft leading up to the next floor. They began a careful decent upwards, but found themselves assailed 100ft up by a stone gargoyle, which chucked chucks of black stone at them. However, through careful manoeuvring, the managed to knock the gargoyle from its perch to its death. Farfal then brought it back as a new undead servant, and the broke through the wall it had been guarding to get to the second floor. Upon entering, they found themselves in a large pillared black stone room confronted by multiple skeleton warriors, and a horrible green-skinned woman with snakes for hair and a bow-a fierce medusa. After taking some pre-battle nature checks to deduce information on it, the party decided the best tactic to avoid the medusa’s petrifying gaze was to close their eyes and fight blind. This made a difficult, if entertaining battle, as the party could barely see where they were going or who they were hitting. However, their perception checks to find their way rolled true, and although the medusa was by far the last to go and toughest foe there, they slew them all. Seeing the gaze as a potent weapon, the party bagged the medusa’s head to use when necessary against a hated villain.

Chapter 4: The Arduous Stairs
Entering the next room, they party were attacked by a pair of large rust monsters-creatures which had a nasty habit of eating metal armour and weapons. Not wanting to lose any valuable items, the party adjusted their weapons and armour accordingly-except for Stelian, as the pair of creatures ganged up on him, and it was found out later that he had misread his hit points to 21 rather then the correct value of 71. Regardless, due to good divide-and-conquer strategy Kai Rellin and Farfal employed, the rust monsters were easy meat. They re-switched their equipment, bagged Stelian’s corpse to resurrect later and they headed up a long, black set of stone stairs. They climbed this for many hours, and stopped to rest, where they resurrected Stelian. After that, they took multiple arcana and perception checks to find the right way. This revealed that there had actually been many other staircases hidden by magic, and that one way in particular drew them in, as they could feel great magical power oozing from it. As they proceeded this way, the entire structure they were stuck in began to rumble, and they felt the magic power begin to grow stronger yet.

Chapter 5: The True Foe
They continued upwards until reaching a large black stone door where a golden face was inscribed in it. After several religion, history and arcana checks, they found out that this face is the depiction of the legendary Magus the Arcane, an ancient elven wizard who once possessed the most powerful of all magic within the empire-more infamously known as his villainous self, Vastormix the Lich-king, the creature which almost brought about Lorr’s ruin 200 years ago. With this knowledge in mind and the amount power being radiated from behind the door, the party entered.
The room itself was a large, black stoned one, where a set of black stair where situated in the lower half. Several skeletons, a flying flaming skull and a heavily black-armoured undead knight armed with silver shimmering sword were guarding the ground area, whereas at the top of the stairs forming a portal stood a truly terrible foe. A skeleton made of polished bone was clad in a long black flowing robe, a golden pendent around it’s neck, and a deathly golden crown bejewelled with crystal green and red gems. It’s eyes glowed a deep-set red, and as it spoke, it’s voice pitch went from high-to-low due to the number of souls it had taken to sustain itself. It was The Dark King, Zaggaroth the Dreaded, and it mocked the party for their constant interference. It showed them a true fraction of it’s power by conjuring a image of Jaderstone as Zaggaroth bombed it with an eldritch magical blast from the sky. As usual, the party traded funny quips with the lich before Zaggaroth tired of this, and with that, the undead knight and the other creatures attacked while Zaggaroth continued working on his portal. The party fought hard against them, and found the knight to be more then a match for them independently. They believed it to be a former hero who met his fate, and was then enslaved by Zaggaroth in death. The encounter was made infinitely more difficult due to the fact that Zaggaroth had a aura which re-animated the dead as they died 50% of the time. However, after a fight which truly tested the skill of the party against their unnatural foes, they managed to kill them all. As they finished off the knight, Zaggaroth had finished his portal, and before stepping through, promised the party that the mortal world would be his own before it was all over.
Bearing this threat in mind, the party looted the corpses, and as well as finding 2 green gems in the flaming skull worth 500GP each, they also found on the knight a vanguard shield, a gem of vision recollection and the silver sword. In regards to the gem, they believed that with the right equipment, they could replay the visions engraved into the gem, and possibly glean some important information in regards to the Zaggaroth situation. As for the sword, they found it was missing a specific gem in the centre, which they believed unlocked the sword true magical capabilities, and that something was written in dwarfish on the hilt, but was impossible to read as none of them spoke dwarf. After this, the party decided that they needed to return to the Empire, and warn them of the threat the Lich king posed to the world, and to deal with that as quickly as possible. As they approached the portal to leave, they found its purple form splitting into 3 distinct portals with 3 distinct colours: Red, Blue and Yellow. The party decided after weighing up the options that the best way to escape this place and get to a (hopefully) safe area, each of them would jump into each portal. With that, Farfal went Yellow, Kai Rellin went Blue and Stelian went Red, and they found themselves teleported to very different places indeed…

However, you will have to wait until the next session to find out whether or not the party were successful in their attempts to escape wherever they were, and whether or not they are able to get the warning out about the threat of Zaggaroth before it is too late. The sessions that follow on from this one are about to get interesting…

Until then, Happy Gaming !
-Mike, DM

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Episode 21: The discovery in Valdevich: Part 2
"Now you have made me angry"

Continuing on from last time, the players venture to old Carlston family mansion to hunt down a group of vampires, and find the final piece of the Black stone.

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Farfal Soushard, a neutral Shade cleric of The Raven Queen
-Kyle, playing Kai Relin, a neutral human ranger
-Alistair, playing Sir Stelian Soul-eater, a neutral Vryloka Warlock Binder

Chapter 7: Entering the mansion
Upon travelling a few hours through the dark and desolate swamps, the party came upon the Carlston mansion. It was a medium-sized, abandoned and run-down house which once was home to a honourable Valdevich warrior family, but was now home to a group of evil vampires. The party contemplated climbing up to a large, broken stained glass window at the top, but thought better of it, and sent Stelian to spy ahead. Stelian decided to knock at the door, and when no-one came, went in himself.
He found a large, stone corridor with several door either side, and a large staircase going up to the next floor. He went to the staircase (after some exploring), and as he was about to walk up it, he heard foot-steps coming down it. He quickly hid, and two cloaked vampires, armed with a mace and a sword, as well as several undead came patrolling down the stairs. As such, Farfal, Kai Rellin and Bayronx attempted to sneak into the mansion, but were spotted by the pair, and combat was joined. The vampires quickly made themselves known as dangerous foes, as they separated the party to make them easier pickings. However, thanks to Stelian’s surprise attack, the battle was won, and the party kept one of the vampires alive for interrogation. He revealed to them (under the threat of being burnt to death) that Eltaen Kerrah was dead, and had died a most painful death. He also confirmed that there was a group of vampires here, a bloodline known as the Bloodstrike’s. However-they weren’t going to stay for long, as their leader had business to attend to. After this, the party killed him anyway, and continued up the stairs to the next floor.

Chapter 8: Vampiric Castes
Upon reaching the next floor, they found themselves confronted by three door: one on the left, one on the right and one in the middle. The party took the middle door, and found it led to a set of iron bars, currently lowered-the only way to get them back up was to pull a hidden lever which was no doubt nearby. They then took the door to the left of them, and found a small stone corridor leading to two doors-one made of wood, like the rest, and the other made of a strong iron. They immediately approached the wooden door, but suddenly two black spirits, both armed with spectral swords and deathly red glowing eyes phased through the walls-wraiths. However, the party had fought these creatures before, so as such were prepared for them. The only fatality they suffered was Bayronx, who was mentally shaken due to the lonely death power of the wraith. Other than this minor setback, they headed through the room, and found it to be an old store-room. They quickly looted its supplies, before picking the lock on the iron door and going in. Inside was a small study, and Stelian looked around it while the rest of the party went through the right door. While Stelian found a book describing the various Castes of Vampires (The Bloodstrikes, The Dreadspawn, The Gloom Graves and The Cairn-Dragons, each of which were detailed in a great measure), the rest of the group found a large crypt room. Stelian also discovered a lever hidden behind a suspicious book in the bookcase, and pulled it-which opened the iron bars blocking off the corridoor from the middle door. Once Stelian caught up with them, the group tried to sneak up to one of the opened coffins, but they failed, and a vampire burst out of one of the coffins, summoning his undead minions scattered around the room to attack the heroes. Despite this, the party were getting well-versed in slaying vampires, and stuck together, regardless of the undead assault. After a couple of rounds, only the vampire was left, and while he took a few more rounds to die, the party didn’t take a lot of damage from the combat. However during the combat, Kai Rellin found out that Stelian was a vampire, and a rift of distrust and unease set between the two party members.
They then ventured into the next room, and found a large statue depicting Markon Vokhiir, the creator of vampires. Stelian had read the book on vampires, and explained that Markon attempted to discover the formula of eternal life, and by doing so discovered it was possible-by drinking human blood to sustain it. He passed on his secrets to his four closest disciples, who then went and created their independent castes. With this knowledge in mind, the party took the two large red gems in the statues eyes, and carried on through the now open iron bars.

Chapter 9: A deadly new enemy
Upon entering the next room, they found it to be the one with the broken glass window on the far side.Standing in front of the window was 3 figures-a skeletal knight, a cloaked vampire armed with two maces, and a well-dressed, black-haired and rather handsome vampire, who wore a red cloak, as well as the final piece of the Black stone around his neck. He introduced himself (in a german accent) as Zane Bloodstrike, the head of the caste, and told them that he was working for Zaggaroth, who wanted the machines for his own fell purposes. However-more than most, Zaggaroth wanted the Black stone. As such, Zane offered them a deal: give him the two pieces they had, and he would let them live. The party refused, and combat was joined. Although initially the party started out strong (slaying both the skeletal knight and the vampire by knocking them out the window), Zane proved to be possibly the toughest boss the party had fought so far. At one point, he almost killed Farfal by dominating him with his gaze and sending him out of a 200-ft window to his death. Had it not been for the guardian whistle which the party had bought a while ago, he would of died. As the fight drew on, the party kept expending surges and taking damage while Zane dished it out and regenerated his wounds. In the end, the party decided it would be better to get rid of him, so as such, Farfal grabbed the now fully assembled Black pyramid off Zane(which he had taken their two pieces during the fight, and in its completed form it was in the shape of a pyramid) and used the Orb of Far Realm displacement to teleport Zane, Bayronx and himself to the guard barracks in Courtbridge.
Upon arriving at Courtbridge, they found themselves surrounded by guards. Farfal told them to attack Zane, which the duly did, but it was in vain. He butchered his way through all of them, and promised Farfal he would get his revenge, before dissipating into white mist. Instantly, High Lord Branen Zarkovich burst in with a group of guards, and questioned Farfal on what had happened. Farfal explained what he had done, and Zarkovich was furious, warning him that if he did such a thing again, his lordship would be revoked. Farfal was not happy about this, but swallowed his pride, and accepted it. After Zarkovich and the guards left, Farfal and Bayronx bought a horse, and rode hard back to Valdvich.
Meanwhile, back at the Carlston mansion, a large explosion came from the ground floor, and the mansion began to burn to the ground. Stelian and Kai Rellin began to run out, and during it, Kai Rellin was pinned down by a burning pillar. He told Stelian to leave him, who refused, and saved Kai’s life. The two escaped the mansion, and watched it be consumed by the fire-no doubt caused by Zane to cover his tracks. As such, the pair headed back to Valdevich, as the reward ceremony was but a day away.

Chapter 10: A fortuitous brawl
The pair returned to Valdevich, where Kai bought a house, and the pair slept for the night. The next day, they found themselves before the whole town, about to be given their rewards, when suddenly Farfal and Bayronx arrived out of the blue. They joined the group, and the rewards were given out by Kya and Lord Albrecht. These included a bag of two-thousand gold each, as well as a Baldric of time, and for Lord Farfal-an alliance. As Kya gave out the gifts, she kissed Kai Rellin on the cheek, which cause Lord Albrecht to start a fight with him over her. The brawl was very one-sided however, as no matter what Kai Rellin tried to do, he always rolled poorly, and had the living hell beaten out of him by Lord Albrecht. In the end however, Kai Rellin punched him in the nuts, and Kya left him for Kai. The lord lay on the floor, embarrassed, broken and alone. The party left him, and Kai and Kya had a private moment catching up in Kai’s Valdevich home.
Over the next month, Kai and Kya got re-married, and the party got some well deserved down time, before heading back to Jingle-water. Once they arrived there, they found Ambrose, and gave him the Black pyramid to study. A few days later, they returned to him, and he explained to them that by channelling power into the stone, they can unlock its purpose. Each of the party was required to hold a metal channelling staff, while Ambrose blasted magic energy into the pyramid. As the spell went on, more and more magic flew around the room, and energy was going everywhere, until finally, after all that time…nothing happened.
The party laughed it off for a second, and then a huge beam of purple energy shot through the tower of the Leaflord, and then everything went black for the heroes, and they had the vague idea that they had been teleported somewhere, but were unsure where.

What has happened to the heroes ? What is the Black Pyramids true purpose ? Are the occupants of the tower ok ? You will have to find out next session, in which the heroes will discover a dark truth.

Until then, Happy gaming !
-Mike,Dm

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Episode 20: The discovery in Valdevich: Part 1
"Lets go talk to the Bent guy."

Having now hit 20 episodes, the party plays a certainly different toned one-a horror story.

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Farfal Soushard, a neutral Shade cleric of The Raven Queen
-Kyle, playing Kai Relin, a neutral human ranger
-Alistair, playing Sir Stelian Soul-eater, a neutral Vryloka Warlock Binder

Chapter 1: A deadly journey
Continuing straight off from last time, the party found themselves travelling on a coach with two tieflings and Bayronx to Valdevich. Their journey was going smoothly until they hit the swamp which surrounded the city, the infamous area known as Fog-marsh downs. After a couple of hours within the area, the group heard a large cracking noise, and it turned out that one of the wheels on the coach had broken. As such, the tiefling driver began to work on replacing the wheel. While he did so, the party got out to stretch their legs. AS they did so, they began to notice shapes moving within the damp swampland, which appeared fast and dangerous, but were almost impossible to clearly see. They informed the tiefling guard, who went to inform the driver, but found him missing. Then, a creature revealed itself before the group-a robust wood-like creature, with green glowing eyes, and carrying a headless tiefling corpse. It threw it to the ground, and glared at the heroes. Within an instant, more appeared, and battle was joined. Kai Rellin managed to work out quickly that they were Twig blights-strange plant creatures with a thirst for blood that are native in the Fog-marsh downs. Although outnumbered, and despite the creatures doing a lot of damage when they hit, the party managed to fight them off, despite the death of the tiefling guard. Coachless and lost, the party now explored the downs to try find their way to Valdevich. After many successful skill checks, they arrived at the town, which they noticed was largely made of wooden houses, with a large church to Erathis. They also noticed several taverns, and a large impressive building in the centre of town made of stone-the lord’s quarters.

Chapter 2: The quest is given
However, before they went to speak with Lord Albrecht, they wanted to garner more information from the townsfolk. They could tell a thick curtain of fear covered the town, and they wanted to know why. They approached a man walking towards the tavern, who jumped when they spoke to him. He told them that there had been a number of attacks in town from a predator stalking the streets, which had been literally ripping its victims to shreds. With an idea of what the Lord would ask of them, they thanked the man, and entered the lord’s home.
They were greeted by many plate-armoured tiefling guards, and of course Lord Abardon Albrecht, the tiefling lord of the town. He greeted the party and explained that his family had been given the town many years ago, as his great-great-great grandfather had fought alongside the four legendary heroes. He also told them about his racial pride, which Farfal emphasized with, as they were both the only lords of a different race, and while the Empire is by no means racist, it does indeed have stereotypes.
Nonetheless, Lord Albrecht proceeded to introduce the party to his wife-which cause Kai Rellin to be shocked. There, before his very eyes, was his wife-Kya Rellin. His wife,who he had previously believed to be dead. She too was shocked, and stared back at her husband. However, Albrecht got suspicious, and asked how the two knew each other. Kai Rellin told him why, and the two characters tempers clashed immediately over it. Regardless, Lord Albrecht told them why he had summoned them here- to hunt down the creature which had been causing the attacks. He informed them that so far thirteen people had died over the course of half a year, and that no more should be killed. He told them that the attacks happened always at night, and more often than not, outside the weapons and armour shop, ran by Darlish Brassheart, a dwarf. He told them there best chances of starting this investigation would be to speak to him, and possibly the head of the church of Erathis. He promised them that if they were to do this task, they would receive rewards, as well as permanent alliances with the Albrecht family, and money which Valdevich had in excess being poured into the Jaderstone economy. The party agreed; Farfal so he could bolster his town, Kai Rellin so he could find out more about the lord’s “wife”, and Stelian so he could continue his task of spying on the town for Lord Greymoor.

Chapter 3: Were-bears
The party headed to the weapons and armour shop, and as they did so, Stelian spied on the defences of Valdevich. Other than the swamp surrounding it and its small tiefling guard force, the place seemed defenceless. Upon arriving at the shop, the party met Darlish Brassheart. They asked him a number of questions, but found out very little from him other than the attacks have caused him to lose a lot of business. Kai Rellin asked him of his wife’s marriage, and he explained that they had been married for two years now-happily it seemed. The party began to speculate, and believed the predator to be a were-wolf, due to the nature of the victims deaths, and as such had their weapons silvered before they left. Wanting more knowledge on the matter, they headed towards the church of Erathis, but were interrupted along the way by a woman who called herself Sarah Charleston, who was some-what of a reporter. She continued to ask the group sensitive questions about the attacks, which they didn’t answer, and got very annoyed by her. In the end, they intimidated her away, and she threatened to them that she would get the truth.
The group arrived at the church of Erathis, and met the head priest of the place, Jerran Back. He introduced to his clergy-brothers, Jack Papier and Bent Larslin. When they asked about the church, he explained that while they pay homage to Pelor (like the rest of the Empire does), the main god of Valdevich is Erathis, as there is more isolation from the other towns than anywhere else in Lorr. They asked him questions about were-wolves, and he revealed that back in the day, he was a cleric who used to hunt down monsters. He told them that were-wolves are effected by silver, holy items and are strong and fast combatants in combat. As they conversed with him, the two clergy brothers shook their heads at the group, and gave them suspicious glares. Farfal shook his head back at them, which unnerved the head priest slightly, and then as a bit of fun, Farfal told Jerran that Stelian may be a were-bear. The priest believed him, and began to get suspicious about him. Kai Rellin asked about his wife, and the priest said more-or-less the same as Darlish, but was not telling him something. Upon being pressed about it, he explained that before the wedding, Kya mentioned her previous husband, and how much she missed him. Farfal then asked if anyone else could help them in their hunt, and the head priest suggested talking to Ralf Benivald, a miltia soldier of Valdevich who saw the creature kill his friend. The party thanked him for his time, and left.
Upon finding Ralf, he was found being questioned by Sarah Charleston-rather intensely too, as he looked very overwhelmed by it. The group got rid of her, and then asked him to re-tell his story to them. He recanted that on one dark night, he and his friend were out on patrol, when all of a sudden it attacked. It ripped his friend to shreds, drinking the blood from his neck, and went as fast as it came. He did not get a good look at it, but it looked vaguely humanoid in shape. This lead the party to believe it could be a vampire instead of a were-wolf. As such, they headed back to the head priest, and asked him about vampires. He told them that there were a lot of rumours about the dreaded creatures, but the only ones the priest knew of which worked is that vampires cast no shadows or reflection, cannot go in sunlight, and are repelled by holy symbols. The party thanked him for his knowledge, and then decided the best course of action would be to wait outside Darlish’s shop and see if the creature attacked.

Chapter 4: The fourteenth attack
As they waited, opposite was the tavern “The Greedy Goblin”, and about to enter it was Lord Albrecht, some of his tiefling guards, and Kya. Upon seeing the heroes, he asked if Lord Farfal would grab a drink with him to see how they were doing on finding the creature. He agreed, and he went with him to the tavern while the rest of the party waited outside the shop. After Farfal told him them what they had found out, Lord Albrecht asked him if Kai Rellin prior history with his wife was going to be a problem. Farfal assured him it wasn’t, and as the lord left to get another cup of wine, Kya came up to Farfal, and told him her dilemma. She explained that she still love Kai, and always has, but she is married to Lord Albrecht now. One does not simply break off a marriage with a lord. Farfal explained to her that at some point, she would have to make a decision, and he assured her that she would choose the right one. At that point, Lord Albrecht rejoined them, and continued their conversation, until a loud scream was suddenly heard coming from outside the tavern.
At Darlish’s shop, where Stelian and Kai were, the scream came from around the corner, and upon running there, found a young girl, bleeding to death, cradled in the arms of a hooded, blood covered Jack Papier. Upon seeing them, he immediately bolted, and the pair gave chase. The chase escalated as Farfal, Lord Albrecht and his tiefling guards joined the chase. As Stelian ran after Papier, Jerran Back was walking round the street, and having suspicions that he was a were-bear, tackled him to the ground. After a few minutes of running, Farfal broke ahead, and was about to confront Papier in the street, when a creature jumped down from above and struck Jack. It was a pale skinned, black haired creature, with gleaming white fangs which shone in the moonlight. With a snarl, she bit into his neck, and then escaped. It was a vampire.
Farfal gave chase as fast as he could, but the vampire was leagues ahead of him, and he watched it from a slight hilltop go to a wooden shack on the outskirts of Valdevich. Lord Albrecht and the rest of the party caught up with him, and asked what had happened. Farfal filled them in, and the group (along with Jerran Back instead of Lord Albrecht) decided to head down to the shack, and attempt to slay the vile creature.

Chapter 5: Slaying the vampire
Upon reaching the shack, Farfal snuck in ahead of the rest of the group, and found Jack Papier, with a pale white face, slowly bleeding to death. He told Farfal, as he lay dying, that he should go to a tunnel nearby, as that is the vampires lair. He also told him that he should speak to Bent. He then died. Farfal thanked him, and then went outside, and told the rest of the group what he learnt. The group then looked around for this tunnel, and found it. The party wanted Jerran and the four tieflings to go with them, but Jerran explained that surprise is the only way they will get an advantage against the vampire. As such, only Farfal, Kai, Stelian and Bayronx crawled through the long, dirt tunnel to the vampire’s lair.
Finally, they reached the end of it, and found a stone room, where a large wooden coffin was propped up-the vampire’s resting place. The party drew their weapons, and Farfal prepared himself to set the coffin alight, but without warning, a large mound of dirt from the side wall collapse in, and perhaps the worst possible thing came through the hole that was made-Sarah Charleston. She began to shout loudly on how impressive the place was, and Farfal attempted to silence her (non-violently) but it was for naught, ad the vampire Farfal had seen earlier burst from its coffin and attacked the group. Battle was quickly joined, and Sarah Charleston was the first to be slain, as the vampire ripped to shreds with its claws.
However, what had initially promised to be a difficult battle was surprisingly not too bad, as the dice gods were on the parties side-they rolled multiple critical successes throughout, and just as the vampire was about to escape, they slew it. As such, the party had now saved Valdevich from its unnatural predator, and were prepared to claim their reward-however, they found a secret passegeway in the furthest back wall, which lead to a large dig site. It was filled with ancient equipment and bodies-people from Valdevich. Upon closer inspection, they found a large metal machine half-buried in the large hole in the centre of the room. They figured out it was charged with Shadowfell energy, and realized it could have some importance. Upon re-meeting with Jerran Back, the party asked him to lock the place down, and to not inform Lord Albrecht of this. They agreed, and the party returned to Valdevich.

Chapter 6: The threat grows
Upon returning to Valdevich, the party informed Lord Albrecht of what they had done, and he thanked them greatly for their help. He told them that in true tiefling tradition, he would hold an award ceremony for them in a few days. The party then went to the church, to speak with Bent Larslin. He told the party the truth as to why he and Jack were so suspicious of them- strange event had been happening for the last year or so in the swamps. As it turns out, there was not merely one vampire plaguing the lands.
There was a whole group of them.
Bent explained to them that several, strange-looking machines had been dug up all around the swamp-lands, and was done so by vampire and their slaves. One vampire in particular, who was well-dressed, had black hair and a striking face, appeared to be their leader. He also noted that the vampire had a piece of black stone hung around his neck at all times. The final piece of the Black stone ! He begged the party to go to the old Carlston family mansion, about half a day from Valdevich, and slay the reaming creatures. He also told Farfal a shocking revelation-his mother, Eltaen Kerrah, was sent there to do their task. With such a important reward in stake, and possible information on Farfals mother, the group agreed, and left the church almost immediately to go clear out a vampire-filled lair. Before they left, Bent gave them a magical item known as the amulet of Vokhiir sense, which was an amulet which glowed blue when vampires are nearby. The party hoped that they would find out what the machines are for, and with any luck, collect the final piece of the long-sought after Black stone.

I hope you enjoyed this some-what different kind of adventure, and you’ll have to find out next time how successful the party are in their goals.

Until then, Happy gaming !
-Mike, DM

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Episode 19: A couple of Conmen...
I back away nervously...

They players continue their adventures through the world of Lorr.

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Farfal Soushard, a neutral Shade cleric of The Raven Queen
-Kyle, playing Kai Relin, a neutral human ranger
-Alistair, playing Sir Stelian Soul-eater, a neutral Vryloka Warlock Binder

Chapter 1: “Demonology”
As the party was taking a few days off in Jader-stone, they were visited by a strange pair of people. The first man was short, with slick blond hair and wore silver glasses. The second man was a large, tattooed human, who didn’t respond to any questions. The pair introduced themselves as Einsin Sige and Munder. Einsin explained he was here to talk to the party about killing Jaeger for good. He explained he was something of a “demonologist”, and Jaegar was an “arch-devil”, which meant he could not be killed unless a ritual was performed on his body. As such, he tasked the party with finding the body of Jaeger, so they could put a stop to him for good. They headed to the library, and found out there were a total of 6 elf covens:
Spell-edge
Scroll-edge
World-edge
Cast-edge
Charm-edge
Power-edge
However, this was all the information the party could glean from the books. Logically, the heroes decided to head to Spell-edge to investigate, as there was a better chance of yielding more useful information from there Before they went in, Einsin gave them a stone, which he called a “Beacon stone”, which allowed them to communicate with the players when rubbed. Then, the party headed into the depths of their first dungeon…

Chapter 2: Knowledge is power
Upon exploring, the party found several traps, and when they got to the library area, they found two harpies there. Using Kai Rellin (as the pair of winged creatures only spoke elven), they bribed the harpies using rations so they could get to the books and investigate. Within the books, they found some diaries written which told the story of Jaeger Grimmsword. He was once a captain of the empire, but went totally renegade and murdered all 6 of the elf covens. It is believed that after he was the only survivor of his squad after a goblin ambush, he turned to Asmodeus. Using the genocide of the elven wizards within the covens, he demonically ascended. After learning this, the party headed to the main teleporter room, where the harpies informed them a group of elves were.

Chapter 3: Something is not right…
Upon heading there, they found 2 elf rangers and an elven wizard there. However, the room was completely fixed-it was no longer flooded, and the massive hole which Klast had drilled through was fixed. The wizard introduced himself as a friend of Kaidos’, and told the party the elves had been here for a while, and had managed to fix the teleporter, which main function was not to store artifacts, but to have a link with the other covens. Stelian dived straight through the portal into an identical room with no escape. However, after a few minutes of conversing, the two ranger began to speak as characters the party knew, such as Lord Greymoor, and began to make strange movements. Farfal and Kai (understandably scared) began to back out the room, but the elves chased after them, and eventually caught the pair.
Stelian woke up, and found himself lying in water in the Spell-edge teleporter room as the party had always known it. He followed back around the corridors to find both Kai and Farfal on the floor, screaming about elves attacking them. After waking the pair up, Farfal figured out that the stone the pair gave them was not a Beacon stone, but was a “Nightmare stone”, which is a magical item which causes hallucinations of a horrible kind. However, despite the amount of false information they received, they figured out that the history of Jaeger Grimmsword was true. After destroying the stone, the party headed outside, to find a note which told them that Einsin Sige and Munder had found the body at Scroll-edge, and they were waiting there for the party. However, they heroes (bar Stelian) decided it wasn’t worth it, and went back to Jader-stone.
Upon returning there, they found that both Einsin and Munder had been arrested by the guards. It turned out that Novak and his spy ring had been keeping an eye on the pair, and had found out they were famous con-men who went around tricking people about “demonology”. As Farfal was about to kill them, Einsin admitted that they had been hired by Strom to trick them. For their honesty, Farfal sent them to Lochway prison (now the prison of Jader-stone) with extra harsh punishments. As such, Farfal made contact with Novak, and thanked him for his services. He told Novak and his three spies to look for four new targets: Strom, Lattai, Eltaen and Gwen. Novak accepted the quest, and went off to inform his spies.

Chapter 4: Adventure in Valdevich
Just before Sige and Munder were brought to Farfal’s attention, he received a package from the Lord of Valdevich, and a letter. Upon opening them, he had been given a gift of a drake-scale cloak for his action in the assault on Courtbridge, and he and the party now were being called to Valdevich by Lord Abardon Albrecht, who had a difficult problem which could only be dealt with by a party of adventurers. He offered a suitable reward, as well as monetary gain. Farfal agreed to the adventure, and asked for a coach to be sent to pick them up. Farfal and Kai then relaxed for the next few days, and attended to some business in Jader-stone.
While this was happening, Stelian was summoned to Maple-field by Lord Greymoor. As he was his most noble knight, Lord Greymoor asked Stelian to spy on Lord Abardon and Valdevich while the party was there, as the two lords hate one another. Stelian agreed, and decided to keep it a secret from the party.
A day or two later, the coach had arrived, driven by two tieflings. They explained to the party that Lord Albrecht himself was a tiefling too, and was very big on breaking the racial norms and stereotypes of the Empire. Farfal (being the only other different race lord) found this easy to relate too, and after a few last minute business to deal with, the coach doors were closed, and the party began travelling to Valdevich.

What problem awaits the party in Valdevich ? Will the players like Lord Albrecht ? Will Stelian’s secret of his vrylokanism and spying task be found out ? You will have to wait till the next episode folks.

Until then, Happy gaming !
-Mike,DM

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Episode 18: Dealing with Balrad
Strom, I challenge you to a DANCE-OFF !

Once again, the players set off on adventure-this time to find Farfal’s long-lost son.

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Farfal Soushard, a neutral Shade cleric of The Raven Queen
-Kyle, playing Kai Relin, a neutral human ranger
-Alistair, playing Sir Stelian Soul-eater, a neutral Vryloka Warlock Binder

Chapter 1: The gratitude of the Empire
Upon returning to land, the heroes and Bayronx were greeted by High lord Alain, while Graar was pounced upon by guards and arrested. The party recounted the entire story of what happened at Noscarta to him, including killing High lord Jorgan (Abanazar). As such, High lord Alain had the party detained for a while so that he could investigate what had happened, and make sure the heroes were innocent. While they were detained, each player received an Imperial seal, which allowed them to be given a favour from the Empire’s jurisdiction (within reason).
A half an hour later, High lord Alain returned, and told the party they had found evidence of Jorgan’s treachery. They were free to go-however, Baryonx was still a criminal, and could not. Lord Farfal elected to use his favour to get Bayronx off the hook. As such, Alain agreed to let him go, due to his helping in saving Courtbridge. As such, Bayronx vowed to serve the party, and clear his name.

Chapter 2: Making deals, breaking deals
Upon returning to Jinglewater, they found Balrad still tied up there, and prepared to interrogate him-however, High lord Zarkovich had spoke to them a little earlier beforehand, and told them that they could not harm or allow Balrad to be killed or escape, as they needed someone for the people of the Empire to blame, due to Logan being dead. Farfal agreed, and decided it would be better to make deals with Logan. After many negotiations, they agreed to take Balrad to make sure his back-up fortune was safe, and to let him go once they were finished with him.
The party travelled to Maple-field, and were surprised to find that Errich Seagar (the halfling merchant whose son the party saved back in episode 2) dealt with Balrad’s money. However, he revealed to them that Strom had already threatened the location out of him. Furious, Balrad demanded to be taken there, which the party duly did-only to find the fortune had been dug up. Balrad (seeing himself losing out in the deal) immediately demanded that the party give him 20,000 of the gold which they took from him in Noscarta. Fortunately, they managed to appeal to his reasonable side, and he agreed to keep going only for the promise of his freedom.

Chapter 3: A cunning plan
Balrad led the party to Gold-watch, only to find a small force of Hellmoney soldiers inside. Balrad told them this was a bad thing, as the idea behind the under-ground prison was for it to remain a secret-so Strom is here. Farfal sneaked up and killed a few sentries, but soon combat broke out, and the party quickly slew them. They then headed underground to the below-surface prison which Daniel should be in.
Upon heading down there, they found a cuffed Daniel being held by a handbow-toting Strom, guarded by two battle-trolls. Strom made a deal with Farfal: Balrad for Daniel. He wanted Balrad so he could kill him and consolidate power, and Farfal wanted his son back.
As such, the party concocted a plan: Stelian (using shade twin) would impersonate Balrad, and as the two prisoners swapped over, he would teleport them using the orb of far realm displacement. As for the real Balrad and Kai Rellin, they would swig the teleportation potion which they had saved since the Trouble of Bayronx adventure and escape. Farfal would then evade Strom and hide. The plan went swimmingly. Stelian and Daniel teleported to Jader-reach, Kai Rellin and Balrad ended up in Harg Farst’s house (which was hilarious) and Farfal hid himself from Strom. However-Farfal heard Strom say that he was not finished, not by a long shot, and would have revenge for this trick. Strom and his men left, and then Farfal sneaked away to Jader-stone.

Chapter 4: Enemy of the Empire
The party re-met at Jader-stone, and Farfal kept true to his deal by letting Balrad free. Balrad thanked him, and hoped they would never meet again. Farfal then sent a letter to Zarkovich, who replied with furious words. Now who was the Empire to blame for the assault on Courtbridge ? Farfal, being ever-the most helpful of lords, suggested Strom, and now the Empire are actively hunting him down.
Then, Farfal and Daniel spoke for a short time, and reconnected as father-and-son. However, Daniel would be better with his mother, so Farfal got Novak to transport him to Layla and Kayla. Daniel got there safely, and the party relaxed, knowing they had succeeded in their quest. However, Farfal knew both he and Kai Rellin had family to be found, so gave the task to his spy ring. Hopefully, with a bit of luck, they would uncover something.

I hope you enjoyed this adventure, as it was especially enjoyable for Lord Farfal to finally complete one of his character goals. However, the question now is would he find the rest of his family ? You’ll have to find out in the episodes to come.

Until then, Happy gaming !
-Mike, DM

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Episode 17: The Assault on Courtbridge
WAH ! PENGUIN !

As always, the players travel forth for adventure-however, this episode promises to be a much different one…

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Farfal Soushard, a neutral Shade cleric of The Raven Queen
-Kyle, playing Kai Relin, a neutral human ranger
-Alistair, playing Sir Stelian Soul-eater, a neutral Vryloka Warlock Binder

Chapter 1: Break-in in Jinglewater
Kai Rellin and Farfal Soulshard travelled to Courtbridge briefly to pick up their horses before travelling to Jingle-water. Once they arrived there, they found something terrible had happened. The tower of the Leaflord had been broken into while they were away. The two guards and Farfal’s gargoyle had been slain, Ambrose and JJ were missing and perhaps most worryingly of all, the ring of Asmodeus had been stolen. The pair did a bit of digging, and found out that a group of Hellmoney guards had done this. Furious, they vowed to find them as soon as possible.

Chapter 2: Taking care of business
Until then, they returned to Jaderstone, where Farfal told his people he had returned. In addition, he spoke to Emila Pax about setting up a spy ring, as she likely still had contacts to her rebel friends from the Trouble against Baryonx days. She said she would contact them, and one in particular (a spy by the name of Novak) was one to watch out for. Farfal thanked her for her assistance, and for the next few days, he and Kai decided that they would stay low, and wait to see if they hear anything.
However, Farfal and Novak did indeed meet, and Novak agreed to work for Farfal. The lord of Jaderstone sent him and his spy ring to look for Logan, Balrad and the rest of Farfal’s family. Novak agreed, and also introduced Farfal to a friend from the days of the rebellion- a vryloka (although the rest of the party don’t know that) warlock by the name of Stelian. He immediately joined the party, and was considered a valuable ally.
A couple of days later, Novak returned to Farfal, and informed him that Logan Hellmoney was spotted in Courtbridge. In addition, Novak discovered a captain within the House Hellmoney ranks by the name of Rolstone Strom. He warned Farfal to watch out for him, as if both Logan and Balrad find themselves incapacitated, leadership falls to Strom. He told Farfal that the best thing he could do was to go there and deal with Logan personally. Farfal agreed, and thanked Novak. The next day, the party set off for a few days travel to Courtbridge on horse, hoping that dealing with Hellmoney could bring both the ring and their friends back to them. They stopped in Maplefield along the way (where Alistair’s character was made a knight-again) before finally reaching their destination.

Chapter 3: The first assault
Upon arriving there, they were greeted by High Lord Redgar Alain, who queried why they were here. The player explained their problem, and Redgar offered his and the other high lords assistance in finding Logan. As they went past the docks while Alain led them to Lordsbreach, he explained how busy he had been handling paper work about the Imperial navy (half of which was docked in Courtbridge, the other half on a training exercise, and asked the party what they had been up to.
Suddenly, the bad weather over the docks cleared, and 3 hulking ships appeared, coming at the harbour at a incredible speed. The party and Alain watched in terror as the 3 huge ships smashed through the docked ships and wooden pier, finally hitting against the stone of Courtbridge. Previously concealed large planks at the front of each ship swung down, and garrisons of soldier charged out of them. They wore golden chainmail armour, over which a beige tunic, with a blue outline and a hand holding a single gold coin is displayed proudly-the Hellmoney flag. The Hellmoney soldiers murdered their way through the docks, and began charging up the steppes to the city above.
High lord Alain immediately ripped off his black lord cloak to reveal a suit of plate armour beneath, and with a group of guards charged down to fight them-not before telling the heroes to take the steppes area nearest the right. The party charged down the stairs, and met the Hellmoney group head-on. They fought well-however, halfway through combat, a pair of leather-armoured mercenaries charged them from behind. Despite this, the players defeated the group, and did a speed interrogation. They found out that this large assault from the docks, and the inside groups of thugs attacking were all preliminary-a much larger fleet of ships was on its way, and when they arrived, there was no chance for the empire. After this, the party met up with High lord Alain briefly, who told them to travel to Noscarta (as this was the only place a fleet this large could get here so quickly) and find out what was going on, and to see if they could put a stop to this fleet. The party agreed, and they sneaked down to the harbour, where in-between two of the large assault vessels there was amazingly a single wooden fishing boat left. Once again, the party passed their stealth checks, and stole the boat and began to sail to Noscarta.

Chapter 4: A visit from the Shadar-Kai
As the party travelled their, they spotted the fleet which was to assault Courtbridge-it was made up of about 60-70 ships, which were everything from mercenary groups to goblin pirates. The party estimated they would be at Courtbridge in about 12 hours due to the amount/size of them, so the party had that long to check out Noscarta. Suddenly, coming in from the opposite side of them, they saw a familiar looking black, wooden ship with a charred skeleton pinned to it, with tattered white sails-the Shadar-Kai’s ship. The party quickly bailed out of their fishing boat, dived underwater and took stealth checks. The ship smashed through the fishing boat, and because Stelian failed his stealth check, a flesh hook came down from the ship, embedding in his back, and he was dragged up on deck and captured. While the Shadar-Kai interrogated him on where his friends where, Farfal and Kai began a long process of punching several holes in the ship to sink it. After a few good rolls, they were successful, and just as the interrogation was about to get nasty, the ship turned on its side, and the two mercenaries accompanying the Shadar-Kai fell off. Kai and Farfal were quick to act, and after several rounds of aquatic skill checks, the two mercenaries were dead, they had stolen a escape boat from the bottom of the black-ship, and the Shadar-Kai had swum away. Although in any other given time they would of pursued him to finish him off once and for all, they had a more important task at hand, so continued to Noscarta.

Chapter 5: Getting in the fortress
When the players were only a mile off from the prison island, they had found it had changed. A large fortress had been constructed there instead, bearing the Hellmoney colours. Adding two-and-two together, they realised that when they were here last and saw signs of construction that it was this fortress, and the guards were likely hired by Hellmoney. Suddenly, as they were observing the fortress to see what ways into it were, a huge beam of red energy erupted from the very top, beginning to roil the clouds in the sky. It also travelled down the building, to a platform far below the top. The players now knew they had to get in the fortress and fast, otherwise anything could happen next. They perceived several different ways in, but in the end swam up through the main water pipe, and found themselves in Hellmoney’s fortress.

Chapter 6: Infiltration
Taking a page out of their previous adventures, the party decided bluffing and pretending would be best. They broke into a nearby arsenal, and found several Hellmoney guard uniforms. They all dressed up as Hellmoney guards, and bluffed their way past a group-save for Farfal, who was on “cleric duty”, who had to go a separate way. Kai and Stelian explored the fortress, while Farfal went into a room which was a converted shrine of Tiamat. There, a dwarf cleric proceeded to sacrifice him. Farfal played along, until the dwarf cleric and his lackeys were in a vulnerable position, and he then struck back. However, he found himself outnumbered and trapped, and as such needed to hold off until his friends could reunite with him.
While this was happening, Kai and Stelian were exploring the fortress, and found the prisoner hold-where both JJ and Ambrose Melachor were being held. Using bluff, the pair got the strongest opponent out of there, and surprised the other two, killing them. They freed both Ambrose and JJ, who had both felt the sting of the torturer. Ambrose explained that Balrad Hellmoney was on the second floor, and that a 3-piece key was needed to open it (each piece on a different captain). Kai informed Ambrose of Farfal was on “cleric duty”. However, Ambrose knew what that really meant, and Kai and Stelian realised the danger they were in. Dressing up Ambrose and JJ as Hellmoney guards, they bluffed their way past the same group of guards from earlier and went to the shrine. They saved Farfal from being killed, and killed the cleric and his allies. After this, Ambrose filled Farfal in about the key pieces. As such, the party continued exploring the ground floor of the fortress, and using a good bit of thievery, stole 2 of the 3 pieces before heading up to the first floor.

Chapter 7: Strom
Upon arriving at the first floor, they saw a patrol of guards and a necromancer and his undead minions guarding a big door. Farfal once again stole the 3rd key piece of the final captain, fully assembling the key. However, then they heard a voice through a large red curtain address the captain-it was Rolstone Strom, who warned him that if he didn’t find the heroes and take the key back, he would unleash a basilisk. As such, the guards ran downstairs, and the players sneaked to the curtain-however, the necromancer saw them, and a fight ensued. After several rounds of hard fighting, the party slew the necromancer and his undead. The guard captain and his patrol suddenly reappeared and charged at the heroes, but Strom’s voice could be heard saying “Time’s up”- then a large grey lizard creature ripped its way through the curtain and attacked the patrol. It tore through the guards, and turned the captain into stone. The players hid, and watched as the basilisk worked its way around the first floor to kill the other guards. When it was gone, Farfal turned the stone captain with holy cleansing, and he was living again. He thanked them greatly, and led them to a hiding place so as to wait for the basilisk to move down a floor. While here, the players took an extended rest, and then they carried on, but left JJ with the captain, who now respected and was helping the players. The party went through the curtain to the golden door there, and opened it using the key. It opened up to a large staircase, and they went up it to get to the second floor.

Chapter 8: AC 26 ? With pyjamas ?
Once they got to the top of the staircase, they found themselves faced with a group of bugbear mercenaries. Using their time-honoured tactic, they bluffed with them. The bugbears (being fairly foolish) let them through. They went through the door behind them to a large hall full of impressive paintings, which they took to sell on. Then, they went through the next door, and came face-to-face with Balrad Hellmoney and a succubus. They had just been having a bit of “pre-war fun”, but despite a exchange of banter, a fight quickly took place. The players found Balrad to be an impressively good warrior, as he was kicking their asses in only his pyjamas. However, the party continued to fight back, and slew the succubus. Unfortunately for them, all the commotion alerted the bugbear mercenaries in the other room, who quickly came in and joined the fray. After a long, hard fight, the party managed to beat Balrad and the bugbears, and tied him to a chair. Once again, they had a bit of quick-fire interrogation, which ended up in finding out a lot of information and cutting Balrad’s eye out as revenge for the crimes he committed against the empire. They found out that the evil Abanazar (the head of the necromancer cult) was on the next floor, and was conducting a ritual which would destroy the empire. The party also found out that in Balrad’s room there was a teleporter which was linked to Logan’s flagship – the only thing was that a lodestone was needed in order for it to work, and Abanazar had it upstairs with him-when Balrad was finished doing his business downstairs, he would come up and grab the lodestone. However, as Farfal went to kill him, Balrad revealed that he needed to be kept alive in order for him to see his son again. He revealed that Farfal’s son (Daniel) was taken as insurance a while ago due to Larraf’s discovery. The party accepted that they would need this lodestone,and then found a key around Balrad’s neck. It led to a locked door, which when opened, contained the remainder of the Hellmoney fortune, and a greater bag of holding to carry it in. Suffice to say, the party looted the 50,000 GP there, before locking Ambrose and a tied-up Balrad in the room. Then, the heroes went up a large staircase which would lead to one of the most difficult fight in their career…

Chapter 9: Betrayal on a high level
When they got upstairs, the party decided to burst in rather then conventionally sneak, as it was time to confront the evil wizard. They found themselves in a large room, with a large window looking outside, where down on the platform they saw earlier now had a large brass hell-cannon jutting from it. Within the room, there were several frozen ex-heroes. Also in the room was a familiar face: Cador Bayronx. He was being held in place by magical black tendrils, and the ring of Asmodeus was on him, glowing brightly, and the hell beam was emanating from him and out a window above him. Also in the room where zombies, legion devils, a necromancer adept, and another familiar face: Jaegar Grimmsword. He had been re-summoned from hell by Abanazar-who was a blue-cloaked figure facing away from the party. He began to monologue, and explained how he had always been pulling the strings; he was the one who had the Hellmoney’s hire Vi-Nuk-Sa (the Shadar-Kai) to kill Farfal, as he had discovered his identity, he was the one who had Kayla and Layla arrested so Bayronx could be freed and in his grasp, it was Abanazar who funded Bayronx and sent him the ring all those months ago. He was the one who had Larraf killed for discovering his identity. The players slowly watched as the long web of deceit and plotting unravelled, and realized they had been duped from the beginning. Then Abanazar turned around, and slowly pulled down his hood to reveal himself…
It was High lord Jorgan Arcarnate
The party, stunned, watched as he pulled down a brass lever nearby the ritual circle Baryonx was in, and explained they were too late-his main goal was to free a powerful being known only as Zaggaroth. His secondary goal was to fire the hell-cannon at Courtbridge and destroy them, and he told them they still had time to stop him if they tried, but he wouldn’t let them.
This fight was no longer business-it was personal.
With a roll for combat order, the party attacked. Kai and Stelian focused on Jaegar Grimmsword and the legion devils, while Farfal made a rush to the brass lever to stop the cannon from firing. The fight was intense-every inch the party fought with what they had, the villains fought back. However, Kai and Stelian did a great job of slaying Jaegar, as they displayed some of the greatest teamwork ever seen among two newly-met player characters. Farfal displayed teamwork too, by freeing Baryonx (so the cannon could no longer fire), who then proceeded to stab the hell out of the adept. Despite this Abanazar stood in their way, destroying the ring, which caused Bayronx to be set alight. Nonetheless, he and Farfal continued to beat down on the evil wizard whereas Kai and Stelian continued to finish off Jaegar. At one point, Baryonx actually knocked off Jorgan’s head-and revealed it to be a mask. Underneath was a icy blue zombie-like face-Abanazar was actually a blue arcanian. Despite this, not one of the party members showed any remorse for the two villains, and slew them both. With that, the party had achieved victory-they stopped Courtbridge from being burned to the ground from the hell-cannon, and two of their enemies were slain. They grabbed the lodestone, and proceeded to go downstairs, but as a possessed arcanian reminded them, they had also failed. The now-controlled dead body of Abanazar delivered a terrifying message: that Zaggaroth the Dreaded,the Dark king was free, and soon the heroes would have to truly prove themselves. The party laughed it off and said they would be ready, but Zaggaroth seemed unphased, and with a final evil laugh disintegrated the arcanian’s body. The party went back down the stairs and to the teleporter. They gave themselves a minute to prepare, and then proceeded through.

Chapter 10: The final fight of Logan Hellmoney
They teleported through and found themselves on Logan’s flagship. Sure enough, on the other, surrounded by Hellmoney soldiers and his half-orc bodyguard (Graar) was Logan Hellmoney himself. He laughed, and challenged Farfal to the fight they had always wanted. Suffice to say, battle was quickly joined, but Farfal and Logan could not seem to get the one-on-one they desired. Graar, on the other hand, was beating Kai Rellin to a pulp. As they battled, the other half of the imperial navy were coming from the flank of the fleet (led by the parties good buddy, Captain Ludvig Rosewater), and the army and guards within Courtbridge had dealt with the inside threat, but that still was not going to be enough. The heroes had their work cut out, that was for sure. As the battle went on, the fighting became more intense, and the party was beginning to find themselves digging into their resolves to win.
Suddenly, a mighty roar came from the heavens, and a blue dragon, ridden by a heavily armoured knight swooped down, blasting lightning all across the fleet. The party was just as surprised as the Courtbridge army, and of course the fleet. A history check or two later, it was revealed that the creature was the mythical Imperial dragon, and was being ridden by the Supreme high lord’s champion-a fighter of infamous skill and power. Perhaps most importantly, the dragon seared Logan’s flagship with lighting, and it began to sink. A few turns of fighting later, it flipped on its side. Graar and Kai found themselves fighting in the water, but decided (upon seeing the amount of crossbows that were going to fire on them) it wasn’t worth it, and simply helped one another hide underwater. Logan, Stelian and Farfal were hanging on to the side of the now sinking flagship. Logan got up, and kicked Stelian into the water below. He raised his broadsword, and issued his challenge to Farfal.
Farfal accepted the challenge from his arch-enemy. The two fought, tooth and nail, and at one point, Farfal was only a couple of hit-points away from a negative bloodied death. However, the Raven Queen, Pelor, or any god most of smiled on him, as Logan rolled a critical fail on his attack roll-a natural 1. The following turn, Farfal got back up, and the run after, when Farfal was dropped again, Logan was knocked down due to Stormhawk’s vengeance. To make it interesting, Farfal had to get back up before he could finish off Logan-at this point the two near-dead warriors were wrestling and punching one another. Sure enough however, Farfal got back up, and finished off Logan in a very befitting way-stabbing him through his right eye. With that, the fleet had taken enough damage, and as such was broken. The remaining ships fled, under the chase of the imperial navy. The heroes had succeeded-they had stopped the fleet attacking Courtbridge (with a little help from their friends) and had killed or captured many of their enemies. With their success done, Kai, Farfal, Stelian and Bayronx were scooped up onto Captain Rosewater’s ship, and as they were being taken back to Courtbridge, they got a well deserved rest, and would deal with whatever was to come next in the fashion they knew best… like heroes.

I hope you enjoyed this episode of Lorr. As you can imagine, it took a very long time to play and even longer to plan, but it was totally worth it. More importantly, it opens up many more arcs in the campaign despite closing a few, and in the next episodes you will see them come to bear.

Until then, Happy gaming !
-Mike,DM

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Episode 16: Demons in the snow: Part 3
Damn it DM, my strength sucks !

In the final part of the Demons in the snow adventure, the remainder of the party attempt to depose the Castellan of the Northlands.

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Farfal Soushard, a neutral Shade cleric of The Raven Queen
-Kyle, playing Kai Relin, a neutral human ranger

Chapter 7: Rebel-rousing
When the player returned to Monty outside of Darkwall, he thanked them greatly for their help in saving the Northlands, and asked them if they intended to so anything about the Castellan. Farfal and Kai agreed that he needed to be removed, either by a rebellion of the people or by killing him. Monty (having attempted to overthrow him once before) told him that a forceful coup should not be done, as it would be crushed. As such, Farfal used his personality and walked into the middle of the town, attempting to convince the people to rise. However, a few black rangers warned Farfal of the consequences, and as such he desisted. Returning to the two brothers, they re-evaluated their plan of action. Monty reminded Kai Rellin of the Black ranger blood pact, in which the spilling of blood of a family member was grounds for a duel to the death, so as such to depose leaders when things like this happened. While it did mean that Kai Rellin could legally fight and defeat the Castellan, it did mean Monty had to die first for the duel to take place. After an hour of sad deliberation, Kai Rellin finally agreed it was the best course of action.

Chapter 8: Duelling the Castellan
As such, Kai and Monty Rellin strode through town. Both being outcasts,they were surrounded by rangers immediately, and asked of their business. With that, Kai Rellin challenged the Castellan to a blood pact duel, to depose him and to put Alex Rellin in his place. The Castellan came down and laughed at his threat-however, Kai was deadly serious. He used a ceremonial dagger to kill Monty, and then both him and the Castellan were given ceremonial duelling swords. The Ranger monitored the duel, and it began. The two fought strong and well-the young highly trained Kai versus the old and seasoned Solomeus. However, after a while of duelling, the Castellan won a sword lock, and knocked Kai to the ground, plunging his sword through Kai’s heart, killing him. The Castellan had won the duel by a thread, and Monty’s death was in vain. When most of the rangers were gone, Farfal retrieved Kai’s body and resurrected him. The pair decided that they would not give up, and that the Castellan had to be killed. Disguising Kai Rellin as a Courtbridge guard, the pair went back into Darkwall to finish the task they had started.

Chapter 9: The new Castellan
Once their, Farfal challenged the Castellan to another duel, but he dis-accepted. However, Farfal continued to provoke him, and eventually (out of anger) the Castellan attacked him, which meant the rangers were not obligated to help him, so didn’t. However, despite the fact that Farfal was a highly-trained fighter to, the Castellan almost won and killed him too-had Kai Rellin not fired his bow and rolled a critical hit. His arrow plunged into the Castellan’s heart, and he stumbled to Kai Rellin, pulling of his helmet and revealing him. Shocked, the Castellan fell to the ground. As he lay there dying, he renounced the things he had done to Kai Rellin and the people of the Northlands, and as his final wish, announced Alex Rellin as the new Castellan. He then died, and as the party stayed their for a week, they saw both Solomeus’ funeral and Alex’s instatement. Finally, with all their work done there, they decided to leave. However-not before Avandra contacted Kai Rellin with the favour he owed her. She told him that Alex Rellin would become one of the greatest Castellan’s in the history of the Northlands, but only if Kai did not see him again. Kai, despite his opposition to the idea-agreed, and the party then left to go back to Courtbridge. Although the party had saved the Northlands from destruction, at what cost to Kai Rellins family ?

Well, that wraps up the Demons in the snow adventure. The next episode officially marks the party being halfway through the campaign, so expect a special adventure for that one.

Until then, Happy gaming !
-Mike,DM

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Episode 15: Demons in the snow: Part 2
SMALL DEEK !

Picking up from last time, the players prepare to continue along this insane dungeon to find the source of the far-realm demons in the Northlands.

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Farfal Soushard, a Chaotic good Shade cleric of The Raven Queen
-Alistair, playing Aerich Shadowfire, a Lawful good Eladrin (now revenant) Wizard
-Kyle, playing Kai Relin, a neutral human ranger

Chapter 4: DUNGEON WTF ?!?! Part 2
The party continued on with the dungeon. They finished disabling the traps in the Minotaur room, levelling both Kai Rellin and Farfal Soulshard up to level 8-prompting Farfal to resurrect Jonas, one of Alex Rellin’s ranger friends. They then went down another corridor (which due to the Far-realm presence was a dirt road) and came across a alchemy room, in which a hag, and ogre and a Gnoll were concocting potions. After a hilarious fight (in which the party convinced the abused ogre to side against the hag, and a table was set on fire), they continued on to the next room, which led them to a small section of hell, and a mysterious orb-guarded by a demonic Khesdra, the elven druid which betrayed the party so long ago. He explained to them that he had made a deal with the owner of this orb so as to meet the party again to slay them which he then attempted to duly due. He would of been a tough fight-were it not for the fact that Farfal managed to get a critical hit on him which caused a staggering 42 points of damage. However, as they killed him, he revealed that Jaeger Grimmsword, an old demonic enemy of the foe, was free once again. Despite this, the party grabbed the orb, and teleported to a new location.

Chapter 5: The Source of the Demons
The party (Aerich, Farfal, Alex and Kai Rellin) teleported to a large and ancient room, which a huge glowing portal at the top of the stairs, which was being powere by another piece of the black stone which the party needed.. A group of necromancers, led by a plague-infected one known as Galthasar Rot-brain, revealed that HE was the one who killed Kai Rellin’s father all those years ago, and revealed that he had been working on this portal for a long time, and now a large far-realm demon army would attack the world en masse. However-not if the party could help it. They fought their way through him and his minions (including a large plague demon monster which was NOT a minion), they finally managed to beat him, although Aerich had been killed. They took an extended rest, and interrogated Galthasar. They found out that he served a creature known as Abanazar, who had a larger purpose then just the Northlands, and would soon bring the downfall of the empire of man itself. He also revealed that the Gnoll king had been working with them, but had betrayed them and kept his piece of the stone for himself. Despite this, the party replied by saying that none of this could happen if they could help it, and sliced off Galthasar’s head, killing him. They then proceeded to close the portal.

Chapter 6: The heroic sacrifice of Aerich Shadowfire
However, as the party got closer to the portal, a large, multi-eyed mass came out of it, with a large centre eye and huge teeth-it was a beholder, one of the most well-feared creatures in D&D, and leader of the foulspawn army on the other side of the portal. Aerich yanked the black stone out of the socket, but it was too late ! The beholder began to rip into them, and having never thought one before, the party became badly beaten up within seconds. However, they then concocted a cunning plan-they would lure the beholder back to the portal, re-opening it for a brief time, and send it back through and then re-seal the portal.

However, there was one problem: it seemed almost impossible for the beholder to stay on the portal area. However, Aerich agreed to sacrifice himself to drag the beholder through the portal. Despite this, it was still very difficult, and in the end both Aerich holding onto the beholder and Farfal fell though. This was when Farfal discovered the orb was an Orb of Far-realm displacement, which meant it was an item of powerful teleportation capabilities, with a small chance that the users could end up in the far-realm. Despite this, Farfal used it, and then used it for Kai and Alex to escape the now-collapsing cave-dungeon. Aerich stayed with the beholder, dragging it to the ground, before the army of foulspawn descended upon Aerich, ripping him to shreds. However, because of Aerich’s sacrifice and the parties teamwork, the Northlands were saved from the army of demons that were sure to destroy them. Now, as the party watched the cave collpase in on itself from the outside, all that was left to do was go back to Darkwall to wrap things up, and then return home…

Well, what an awesome session that was ! A lot of good party teamwork, and a fitting end to Aerich-it seems characters in Lorr die like flies ! Oh well, I guess I’d better go roll-up a new character sheet, so I hope you enjoyed this session as-always, and you’ll have to find out what new character Alistair plays next time !

Until then, Happy gaming !
-Mike, DM

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Episode 14: Demons in the snow: Part 1
AH ! MY EARS ARE BLEEDING !

Once again, the players set forth for conquest !

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Farfal Soushard, a Chaotic good Shade cleric of The Raven Queen
-Alistair, playing Aerich Shadowfire, a Lawful good Eladrin (now revenant) Wizard
-Kyle, playing Kai Relin, a neutral human ranger

Chapter 1: Travelling to the Northlands
Continuing on straight from last time, the players stocked up on provisions and headed straight to the Northlands. Fast-forward a month, and they finally arrived at Darkwall, the final town left standing from the demon attacks. As the players entered, they find the town in poor shape, and surrounded by wooden stakes. Many buildings lie in ruin, and there are sick and dead people lying out in the street. The party then came to Darkcrest, the base of operations for the black rangers, and met Castellan Solomeus Rellin-Kai Rellin’s grandfather. He told Kai Rellin that he hated him for leaving when his wife died, as the Castellan saw it as a personal betrayal of the family. As Kai Rellin spoke to him, he found that his grandfather was not an evil or arrogant man, but was merely blind to what was going on around him. Despite Kai’s attempts to calm him down, the Castellan would not allow it, and he banned Kai Rellin from Darkwall on pain of death in a fury. Kai Rellin left, sad that his grandfather would treat loyal family in such a way. Alex Rellin was ordered to return to the quarters by the Castellan, who was very unhappy with him.

Farfal and Aerich meanwhile were exploring the town, and as the lord was healing some of the sick people, a cloaked figure whispered him to come over to an alleyway. The man revealed himself to be Monty Rellin, and explained what had happened. Since Kai Rellin had left, the Castellan, having been shaken by the demon attacks anyway, believed him to be a traitor, and no longer cared about the people. Monty tried to overthrow him, as he was doing very little for the people, but failed, and lost his hands as punishment. He begged Farfal that he and the party should stop the demons from killing any more innocent people. He explained that the Warden of the last town to fall, a man named Theon, was doing much work on the creatures. He asked Farfal to go to Griefhelm and find out the source of the demons-and stop it. He also asked them to take Alex with them, as he should not stay anywhere near the Castellan, who is not in his right mind. Farfal thanked him for this help, and met up with Kai and Aerich, and told them this information. The party agreed, and Farfal asked Alex to come with them, who declined, as he was afraid that it was not safe should the Castellan find out.

Chapter 2: The Griefhelm discovery
The party headed off to Griefhelm, but halfway there, they were attacked by a trio of Sabretooth tigers. They fought hard, but the tigers were truly ferocious creatures, and it was very close-however, Alex and a pair of rangers helped the party fight them off. Alex explained that he could not leave the party to fight the demons themselves, and that he wanted to be a part of the stopping of the demons. The two rangers introduced themselves as Krieg and Jonas, and explained they wanted the same thing. With the party number doubled, they continued travelling to Griefhelm.

When they arrived to the town of tents known as Griefhelm, they found the place totally empty, despite the fires around the town being lit. The party listened closely, and began to hear whispers upon the air. Then, Farfal went down to investigate some of the tents, and in one of them found a pale grey-skinned creature, hunched over with bulbous yellow eyes and sharp red claws-a foulspawn, a demon of the far realm. Farfal quickly killed it and tried to sneak to another tent, but was seen. In one loud unified scream, the tents opened, and several demons charged out towards the party. A long fight ensued, in which the party took many hits, and the demons did too. The fighting was evenly matched, and by the end of it, the beaten and bruised party slew the final demon, only losing Krieg throughout the whole fight. After his, the party took a rest, and searched the town. They found very little in the way of loot, but in the Warden’s house, they found the skeleton of Kai Rellins old trainer-Theon. His body was pointing towards a secret compartment, which contained a book he had wrote on the foulspawn. The book said the source of the demons was in a place called Bitter wind cave, only a few days from here. The party travelled to the cave, in search for a way to stop the demons.

Chapter 3: DUNGEON WTF ?!?! Part 1
Upon arriving at the cave, they found it sloped down to a double-door. The party cautiously entered, but were very surprised when they opened the door. It instead opened up to a large, grassy plain room, where the ceiling and wall where also grass too. The impossible design of the room led them to believe that this dungeon did have a set design, but due to the bizarre energy of The Far Realm, it was taking real world places and cramming them in place of plain stone-walls. Despite this, the party located a spiral staircase going down and moved towards it. However, without warning, 2 displacer beasts jumped out of the walls and attacked. After a long and difficult fight, the party finally slew the creatures, and continued down the staircase.

Upon reaching the bottom, the stairs had gotten larger, and was now in what appeared to be a Minotaur dungeon. After a lengthy encounter which included bronze robots, molten brass, and chairs which eat people, the party had managed to get through two more rooms-the teleporter room in Spell-edge and some kind of conference room. They also lost Jonas during the fight. Now with those two challenges overcome, the party was prepared to take on any more challenges that come their way, and save the Northlands from these inhuman demons.

I hope you thoroughly enjoyed this report, and I look forward to the next one, where with any luck, the players will succeed in their quest.

Until then, Happy gaming !
-Mike, Dm

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Episode 13: Political rivalry
Accursed depth perception !!!

Once more, the party set forth-this time to make Farfal Soulshard a lord !!!

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Farfal Soushard, a Chaotic good Shade cleric of The Raven Queen
-Alistair, playing Aerich Shadowfire, a Lawful good Eladrin (now revenant) Wizard
-Kyle, playing Kai Relin, a neutral human ranger

Chapter 1: Rebuilding Jader-reach
The party spent most of the first hour of the session rebuilding the town of Jader-reach due to Farfal being standing lord for a week, which took the form of a fun skill-challenge, in which various tasks were done, such as re-establishing a guard force, praying to gods and building a town. They also sent out a messenger to nearby lords, asking for assistance. Halfway through the challenge, guards appeared with a large wagon. These guards had beige tabards, with chain-mail underneath, and gold-coloured helms with chain-mail stretching across their mouth. Their tabards also had a blue outline, and a symbol of a single hand holding a large, gold coin. This was a house Hellmoney wagon, and it gave out massive amounts of gold to the crowd, to try win them over in the upcoming lord nomination. Farfal gave a speech later, which convinced the people that while the giving of the gold was good, it was all for the wrong reasons. The people agreed, and Hellmoney was cast out of such a favourable light with the people of Jader-reach. Later on the week, the messenger also returned with several wagons from Lord Greymoor of Maple-field, who had sent them aid with rebuilding, which the party were most grateful for. Finally, after a week went by, the town was by-and-large successfully rebuilt, and it was now formed as the town of Jader-stone, with the great tower and walls of Jader-reach as a guard. With this done, the party headed to Courtbridge.

Chapter 2: Courtbridge and adventure !!!
The party travelled by horse to Courtbridge, and found it to be an impressive city as it was the capital of the empire-huge, white walls bordering it, with many impressive houses constructed primarily of stone, with the occasional wood, and more shops and taverns then they could shake a stick at. As they travelled through the town, Farfal heard about his wife and daughter, Kayla and Lalya Kerahh being arrested, in the orders of a high lord named Branen Zarkovich. Slightly troubled by this, but nonetheless with an appointment to make, the party carried on, promising to investigate it later. Upon arriving at Lordsbreach (The high lords and The Supreme high lords’ place of residence) they were greeted by Lord Jorgan Arcarnate, who ushered the players in to Lordsbreach to hold the trial. Upon entering, they found the two other high lords-Branen Zarkovich, a middle aged and very shrewd high lord obsessed with economic matters, and Redgar Alain, a scottish ex-adventurer who was now a high lord. Also there was Soulshard’s contester, Logan Hellmoney, surrounded by Hellmoney house guards and with a large and very ugly half-orc bodyguard, who took an immediate disliking to Kai Rellin. Within an instant afterwards, the trial began, and the two foes, Soulshard and Hellmoney, repeatedly confronted and attacked each other verbally. They found the 3 high lords to have mixed opinions of them- Jorgan seemed to be on the side, Zarkovich was very against them, and Alain was fair to both sides. At the end of it, the High lords would discuss with one another and weigh up the evidence and decide who would be the lord of the town. Until then, the two parties were asked to leave. They players were escorted to their quarters, and they would stay there for the night.

Chapter 3: Boating escapades
During the night, as the players were about to go to the bed, there was a knock on the door. When they opened it, they found a hooded, afraid little girl-Layla Kerahh, his daughter. She explained to the party that her mother (and Farfal’s wife) was Kayla Kerahh, and that they had both been falsely arrested by the Courtbridge guard, and were going to be taken across the Oceanclaw sea to the prison island of Noscarta, but she had managed to escape the guard. Just as this happened, there was a loud knock on the door, which was the guard telling the party to open up. Farfal escaped with his daughter, and Kai Rellin and Aerich managed to distract the guards. When they finally managed to smuggle Layla out of the city with a few of the Jader-reach guards they had brought with them, Aerich and Farfal then headed to the port in Courtbridge, while Kai Rellin decided to stay behind to distract the guards. Upon getting upon the prison ship, Farfal manged to convince the Captain ( a man named Ludvig Rosewater) that he was the imperial “tester” of ships security. Ludvig was then very grateful to Farfal, and had a go at the two guards which Farfal had managed to trick (which was hilarious). As such, he then had a guard take him and Aerich down to the prisoner holding cell to find Kayla.

Chapter 4: Freeing the prisoners
Aerich and Farfal went down to the cells and found 3 familiar faces: one of which was Kayla Kerahh (Farfal’s wife), Abos Garter (every-bodies favourite thief) and the person they did not expect-Cador Bayronx, the once evil lord of Jader-reach where all this trouble began. They spoke to Baryonx first, and found that he had changed his ways by an awful lot, but still admitted that he was angry at the lords for the murder of his wife, and was afraid at what he might do if given such potential power again. Despite this, Farfal and Aerich convinced him that him being free again was the best thing to do, and he reluctantly agreed. They then talked to Abos Garter, and found he had been arrested on hilarious circumstances, involving a pair of lord’s underwear.
As they went to speak to Kerahh, one of the prisoners, who was an ex-baryonx solider, pulled Farfal close and warned him that Baryonx should be free to rule again, not follow orders. Farfal refused, and the prisoner proceeded to stab him twice, before the concealed knife was ripped off him, and he was stabbed back. Farfal then spoke with his wife, who had not seen in a while, and she was quite shocked by the way in which he had retaliated upon the prisoner. Despite this, Farfal convinced her of his good intentions, and she told him that the keys to the cells were on Ludvig, and that there were rumours of a doppelganger having infiltrated the ship. Suspecting it to be the 2nd twin dagger, but not entirely sure, the two players headed back up to free the prisoners. When they got back up there, they found that the 3 guards on the ship had tied captain Ludvig to the mast, believing him to be the doppelganger. Once again, Aerich and Farfal were not sure, so asked he guards why they believed this. They replied that they had found a journal of previous missions of a doppelganger in the captains quarter, and one of the guards led them to it. As they were about to check out the supposed mission book, the guard which led them down pulled out his sword, and Aerich asked him why, before being attacked by him. After Farfal and Aerich tried their best at a bit of rough-housing, they fled to the top of the ship, where a nightmarish incident was happening.
A ship was nearby the prison one, and it was a large black ship with a black skeleton nailed to the front, with ragged white sails. The other two guards were now changing into different armour, revealing their alignment as some kind of mercenaries, as well as a shadar-kai covered in scars, catching a strange orb he kept throwing in the air staring down at the ship. He revealed himself to be none other then Laraff (Farfal when he was alive) assassin, and explains that he had a shadowy employer who wanted him dead because he found out too much. With that, he chucked the orb onto the ship, and before anyone could react it opened, and a black-pudding came oozing out. Aerich and Farfal decided it would not be wise to try to take it on, so jumped off the ship, leaving Captain Ludvig tied to the mast. They smahed a hole at the hull of the ship, and using thievery freed all the prisoners, despite water filling up from the bottom and a black pudding coming down from the top. With all the prisoners freed, they swam their ways through stormy water, and mostly were successful in making it to a small island-however, a few prisoner (including Baryonx) were taken by the sea, nothing of which could be done about it, and their whereabouts unknown. Farfal and Aerich decided that themselves and all the remaining prisoners needed a rest before proceeding any further.

Chapter 5: The attack on Kai Rellin
Meanwhile, back at Courtbridge, Kai Rellin himself was sitting down, reading more of the dwarven language book he had acquired, when there was a knock on the door. It was courtbridge guards, who told Kai Rellin that they needed him to see something. They led him down a alleyway, when several hooded figures appeared armed with various weapons. Then, Kai Rellin was attacked by the group, and had to go through a neat skill challenge in which he had to dodge various attacks from this group, including a attack from the mysterious half-orc that the party had seen earlier. Finally, thanks to some intervening guards, Kai Rellin managed to escape and conceal himself.

Chapter 6: Noscarta fun
In the early morning, Aerich and Farfal decided to head to Noscarta and steal a ship from there to get back to Courtbridge. After a tense moment where the black ship returned and the prisoners managed to conceal themselves from the keen eyes of the Shadar-kai assassin, the prisoner finally managed to swim to Noscarta. It was a large, rocky cliff island, with a huge towering fortification (the prison) on the highest point on the island. After a hilarious escapade in which much more damage was caused than necessary to the many ships at the place, Farfal and Aerich and all the prisoners managed to steal a small provision ship and head back to mainland.

Chapter 7: Kai Rellin attacked (again)
In the early morning, Kai Rellin himself awoke to find himself at the edge of a market square, bustling with people, and he also saw Logan Hellmoney there surrounded by his guards, but Kai Rellin, in a relatively foolish move, decided that the time when people were looking for him was the time to now shop for more arrows, and suffice to say ended up with him getting knocked unconscious and taken away.
At midday, the provision ship carrying Farfal, Aerich and the rest of the prisoner docked, and everyone went their separate ways. Kayla thanked Farfal for his help, and asked if she could try find her husband, Laraff Kerahh, and bring him back. Farfal, actually being her husband, accepted with a smile, and wished her well. He and Aerich then went onto find Kai Rellin, who was not at their quarters, they found the Shadar-kai assassin and Logan conversing, in which they referred to a mysterious “employer”. After this, Farfal and Aerich finally found the building in which they believed Kai Rellin was being held captive- a wooden two-storey house opposite the base of the Hellmoney family. However, Aerich managed to get himself caught by some Of Hellmoney’s guards, and was knocked unconscious and taken elsewhere.
While the the other two were slowly finding their way to the house, Kai Rellin found himself tied up, and was being tortured by a Australian-accented figure known only as The Torturer. However, besides the voice, Kai Rellin had no other way to tell who it was, and he certainly wanted vengeance, as one or The Torturer’s techniques he used on Kai Rellin was an elemental fire-heated needle in the gonads. Despite the intense torture techniques, The Torturer left, and Kai Rellin’s bag was pulled off his head to reveal a familiar face-Jarn, the dragonborn mercenary they freed a while ago from the goblin fortress of Jarl Malgrar. Despite this fact, Jarn was still his true-cuthroat self at heart, and offered Kai Rellin the chance to be free, providing he was paid afterwards of course. Kai Rellin agreed, and Jarn freed him. Kai Rellin met up with Farfal in the next room, and fought their way to the next floor. More guards were there, including more Hellmoney guards. Kai Rellin disguised himself as one of them, and Farfal tried his best to kill his foes, but failed, and was grabbed and dragged across the floor to the Hellmoney base. As they did this, Kai Rellin slew the remaining guards, one of which dropped his torch onto the floor, setting the house on fire, and reclaimed his items and got out of there.

Chapter 8: Upon the breeze
As Farfal was dragged across the street to Hellmoney HQ, he watched as a single ember from the burning down house behind him floated along on the breeze-and hit House Hellmoney. The two guards stopped, and watched for only a second as the base ignited, flags, wood, stone and gold charred instantaneously, before running away. Kai Rellin came out and healed Farfal, and two watched the house burn down and laughed. After it was gone, multiple Courtbridge guards searched the wreckage, and found Aerich Starfire-a little crispy, and still very much alive. The party re-united, having believed luck was on their side during the whole adventure.

Chapter 9: An exchange of blows
The next day, the party were called to Lordsbreach for the High lords decision. When they arrived there, Logan Hellmoney was already there, and utterly furious at them, and very insulting. The party also learned the half-orc bodyguard’s name was Graar, who was also very aggressive towards them. Despite this, the High lords calmed him down sufficiently enough to allow them to say their decision: Farfal was the new lord.
Logan was utterly furious, and went into anew rant about the party and their foolishness. Farfal, sick and tired of this, replied by insulting Logan even further, which prompted Hellmoney to slice at Farfal with his sword and cut out his left eye. Farfal, as veagance, used his cleric power of inflict wounds upon Logan, causing his chest to be permanently withered and dead.
Even as the guards, the party and the Hellmoney group prepared themselves for combat, the door to Lordsbreach opened, and a platoon of 40 Hellmoney guards marched into the hall, led by a gold-armoured figure, who looked very similar to Logan, bar being older. He introduced himself as Balrad Hellmoney, the well-respected head of House Hellmoney. He ordered his son to stand down, and as he left, shot a parting glare at the now half-blind Farfal, who returned the custom. Balrad then gave a warning to the party: Interfere in Hellmoney affairs again, and you will die. Farfal replied with a similar threat, and Balrad and the platoon left. The high lords were shocked, and decided it was best if the players left for a while. Zarkovich and Alain bid their fairwell, Alain more respectively, and Zarkovich once more voiced his criticisms so the party. Then, their dear friend Jorgan Arcarnate wished them well, warning them that it often the enemies we have backed in the corner are the ones that are the most dangerous. With that, the party left Courtbridge.

Chapter 10: Celebrations and family trouble
Upon returning to Jader-stone, the new lord was greeted with a great parade, and he put some money into a new holiday-“Kill Hellmoney day”. Despite the hilarity, he then gave his people a speech, and the party rested for a while before going to Jinglewater. Upon getting there, they found Lord Hague was more than welcome to adopt the holiday, and while the new lord was having a drink, Kai Rellin went to the tower of the Leaf-lord to see Ambrose Melachor, who greeted him with a worried expression. Upon going upstairs, Kai Rellin found his wounded son, Alex Rellin lying in a guest bed. The two greeted one another, having not seen each other for so long, and Alex explained why he was here. Kai Rellins grandfather, who is the Castellan of the Northlands ( a snowy, artic region) is doing little to help his people, who have been suffering increased demon attacks-the same ones which killed Kai Rellins mother. There was only one town left now-Darkwall. Alex wanted Kai to come with him to save the Northlands, which the party agreed to. A new adventure was now in the air, and one which will effect the fate of a whole region…

Wow-what a great adventure. Although it was a lot less combat orientated adventure, it was perhaps one of the best ones played, and the party is looking forward to having vengeance upon Hellmoney, as well as saving Kai Rellin’s people.

Until then, Happy gaming !
-Mike, DM

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