Lorr

Episode 15: Demons in the snow: Part 2
SMALL DEEK !

Picking up from last time, the players prepare to continue along this insane dungeon to find the source of the far-realm demons in the Northlands.

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Farfal Soushard, a Chaotic good Shade cleric of The Raven Queen
-Alistair, playing Aerich Shadowfire, a Lawful good Eladrin (now revenant) Wizard
-Kyle, playing Kai Relin, a neutral human ranger

Chapter 4: DUNGEON WTF ?!?! Part 2
The party continued on with the dungeon. They finished disabling the traps in the Minotaur room, levelling both Kai Rellin and Farfal Soulshard up to level 8-prompting Farfal to resurrect Jonas, one of Alex Rellin’s ranger friends. They then went down another corridor (which due to the Far-realm presence was a dirt road) and came across a alchemy room, in which a hag, and ogre and a Gnoll were concocting potions. After a hilarious fight (in which the party convinced the abused ogre to side against the hag, and a table was set on fire), they continued on to the next room, which led them to a small section of hell, and a mysterious orb-guarded by a demonic Khesdra, the elven druid which betrayed the party so long ago. He explained to them that he had made a deal with the owner of this orb so as to meet the party again to slay them which he then attempted to duly due. He would of been a tough fight-were it not for the fact that Farfal managed to get a critical hit on him which caused a staggering 42 points of damage. However, as they killed him, he revealed that Jaeger Grimmsword, an old demonic enemy of the foe, was free once again. Despite this, the party grabbed the orb, and teleported to a new location.

Chapter 5: The Source of the Demons
The party (Aerich, Farfal, Alex and Kai Rellin) teleported to a large and ancient room, which a huge glowing portal at the top of the stairs, which was being powere by another piece of the black stone which the party needed.. A group of necromancers, led by a plague-infected one known as Galthasar Rot-brain, revealed that HE was the one who killed Kai Rellin’s father all those years ago, and revealed that he had been working on this portal for a long time, and now a large far-realm demon army would attack the world en masse. However-not if the party could help it. They fought their way through him and his minions (including a large plague demon monster which was NOT a minion), they finally managed to beat him, although Aerich had been killed. They took an extended rest, and interrogated Galthasar. They found out that he served a creature known as Abanazar, who had a larger purpose then just the Northlands, and would soon bring the downfall of the empire of man itself. He also revealed that the Gnoll king had been working with them, but had betrayed them and kept his piece of the stone for himself. Despite this, the party replied by saying that none of this could happen if they could help it, and sliced off Galthasar’s head, killing him. They then proceeded to close the portal.

Chapter 6: The heroic sacrifice of Aerich Shadowfire
However, as the party got closer to the portal, a large, multi-eyed mass came out of it, with a large centre eye and huge teeth-it was a beholder, one of the most well-feared creatures in D&D, and leader of the foulspawn army on the other side of the portal. Aerich yanked the black stone out of the socket, but it was too late ! The beholder began to rip into them, and having never thought one before, the party became badly beaten up within seconds. However, they then concocted a cunning plan-they would lure the beholder back to the portal, re-opening it for a brief time, and send it back through and then re-seal the portal.

However, there was one problem: it seemed almost impossible for the beholder to stay on the portal area. However, Aerich agreed to sacrifice himself to drag the beholder through the portal. Despite this, it was still very difficult, and in the end both Aerich holding onto the beholder and Farfal fell though. This was when Farfal discovered the orb was an Orb of Far-realm displacement, which meant it was an item of powerful teleportation capabilities, with a small chance that the users could end up in the far-realm. Despite this, Farfal used it, and then used it for Kai and Alex to escape the now-collapsing cave-dungeon. Aerich stayed with the beholder, dragging it to the ground, before the army of foulspawn descended upon Aerich, ripping him to shreds. However, because of Aerich’s sacrifice and the parties teamwork, the Northlands were saved from the army of demons that were sure to destroy them. Now, as the party watched the cave collpase in on itself from the outside, all that was left to do was go back to Darkwall to wrap things up, and then return home…

Well, what an awesome session that was ! A lot of good party teamwork, and a fitting end to Aerich-it seems characters in Lorr die like flies ! Oh well, I guess I’d better go roll-up a new character sheet, so I hope you enjoyed this session as-always, and you’ll have to find out what new character Alistair plays next time !

Until then, Happy gaming !
-Mike, DM

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Episode 14: Demons in the snow: Part 1
AH ! MY EARS ARE BLEEDING !

Once again, the players set forth for conquest !

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Farfal Soushard, a Chaotic good Shade cleric of The Raven Queen
-Alistair, playing Aerich Shadowfire, a Lawful good Eladrin (now revenant) Wizard
-Kyle, playing Kai Relin, a neutral human ranger

Chapter 1: Travelling to the Northlands
Continuing on straight from last time, the players stocked up on provisions and headed straight to the Northlands. Fast-forward a month, and they finally arrived at Darkwall, the final town left standing from the demon attacks. As the players entered, they find the town in poor shape, and surrounded by wooden stakes. Many buildings lie in ruin, and there are sick and dead people lying out in the street. The party then came to Darkcrest, the base of operations for the black rangers, and met Castellan Solomeus Rellin-Kai Rellin’s grandfather. He told Kai Rellin that he hated him for leaving when his wife died, as the Castellan saw it as a personal betrayal of the family. As Kai Rellin spoke to him, he found that his grandfather was not an evil or arrogant man, but was merely blind to what was going on around him. Despite Kai’s attempts to calm him down, the Castellan would not allow it, and he banned Kai Rellin from Darkwall on pain of death in a fury. Kai Rellin left, sad that his grandfather would treat loyal family in such a way. Alex Rellin was ordered to return to the quarters by the Castellan, who was very unhappy with him.

Farfal and Aerich meanwhile were exploring the town, and as the lord was healing some of the sick people, a cloaked figure whispered him to come over to an alleyway. The man revealed himself to be Monty Rellin, and explained what had happened. Since Kai Rellin had left, the Castellan, having been shaken by the demon attacks anyway, believed him to be a traitor, and no longer cared about the people. Monty tried to overthrow him, as he was doing very little for the people, but failed, and lost his hands as punishment. He begged Farfal that he and the party should stop the demons from killing any more innocent people. He explained that the Warden of the last town to fall, a man named Theon, was doing much work on the creatures. He asked Farfal to go to Griefhelm and find out the source of the demons-and stop it. He also asked them to take Alex with them, as he should not stay anywhere near the Castellan, who is not in his right mind. Farfal thanked him for this help, and met up with Kai and Aerich, and told them this information. The party agreed, and Farfal asked Alex to come with them, who declined, as he was afraid that it was not safe should the Castellan find out.

Chapter 2: The Griefhelm discovery
The party headed off to Griefhelm, but halfway there, they were attacked by a trio of Sabretooth tigers. They fought hard, but the tigers were truly ferocious creatures, and it was very close-however, Alex and a pair of rangers helped the party fight them off. Alex explained that he could not leave the party to fight the demons themselves, and that he wanted to be a part of the stopping of the demons. The two rangers introduced themselves as Krieg and Jonas, and explained they wanted the same thing. With the party number doubled, they continued travelling to Griefhelm.

When they arrived to the town of tents known as Griefhelm, they found the place totally empty, despite the fires around the town being lit. The party listened closely, and began to hear whispers upon the air. Then, Farfal went down to investigate some of the tents, and in one of them found a pale grey-skinned creature, hunched over with bulbous yellow eyes and sharp red claws-a foulspawn, a demon of the far realm. Farfal quickly killed it and tried to sneak to another tent, but was seen. In one loud unified scream, the tents opened, and several demons charged out towards the party. A long fight ensued, in which the party took many hits, and the demons did too. The fighting was evenly matched, and by the end of it, the beaten and bruised party slew the final demon, only losing Krieg throughout the whole fight. After his, the party took a rest, and searched the town. They found very little in the way of loot, but in the Warden’s house, they found the skeleton of Kai Rellins old trainer-Theon. His body was pointing towards a secret compartment, which contained a book he had wrote on the foulspawn. The book said the source of the demons was in a place called Bitter wind cave, only a few days from here. The party travelled to the cave, in search for a way to stop the demons.

Chapter 3: DUNGEON WTF ?!?! Part 1
Upon arriving at the cave, they found it sloped down to a double-door. The party cautiously entered, but were very surprised when they opened the door. It instead opened up to a large, grassy plain room, where the ceiling and wall where also grass too. The impossible design of the room led them to believe that this dungeon did have a set design, but due to the bizarre energy of The Far Realm, it was taking real world places and cramming them in place of plain stone-walls. Despite this, the party located a spiral staircase going down and moved towards it. However, without warning, 2 displacer beasts jumped out of the walls and attacked. After a long and difficult fight, the party finally slew the creatures, and continued down the staircase.

Upon reaching the bottom, the stairs had gotten larger, and was now in what appeared to be a Minotaur dungeon. After a lengthy encounter which included bronze robots, molten brass, and chairs which eat people, the party had managed to get through two more rooms-the teleporter room in Spell-edge and some kind of conference room. They also lost Jonas during the fight. Now with those two challenges overcome, the party was prepared to take on any more challenges that come their way, and save the Northlands from these inhuman demons.

I hope you thoroughly enjoyed this report, and I look forward to the next one, where with any luck, the players will succeed in their quest.

Until then, Happy gaming !
-Mike, Dm

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Episode 13: Political rivalry
Accursed depth perception !!!

Once more, the party set forth-this time to make Farfal Soulshard a lord !!!

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Farfal Soushard, a Chaotic good Shade cleric of The Raven Queen
-Alistair, playing Aerich Shadowfire, a Lawful good Eladrin (now revenant) Wizard
-Kyle, playing Kai Relin, a neutral human ranger

Chapter 1: Rebuilding Jader-reach
The party spent most of the first hour of the session rebuilding the town of Jader-reach due to Farfal being standing lord for a week, which took the form of a fun skill-challenge, in which various tasks were done, such as re-establishing a guard force, praying to gods and building a town. They also sent out a messenger to nearby lords, asking for assistance. Halfway through the challenge, guards appeared with a large wagon. These guards had beige tabards, with chain-mail underneath, and gold-coloured helms with chain-mail stretching across their mouth. Their tabards also had a blue outline, and a symbol of a single hand holding a large, gold coin. This was a house Hellmoney wagon, and it gave out massive amounts of gold to the crowd, to try win them over in the upcoming lord nomination. Farfal gave a speech later, which convinced the people that while the giving of the gold was good, it was all for the wrong reasons. The people agreed, and Hellmoney was cast out of such a favourable light with the people of Jader-reach. Later on the week, the messenger also returned with several wagons from Lord Greymoor of Maple-field, who had sent them aid with rebuilding, which the party were most grateful for. Finally, after a week went by, the town was by-and-large successfully rebuilt, and it was now formed as the town of Jader-stone, with the great tower and walls of Jader-reach as a guard. With this done, the party headed to Courtbridge.

Chapter 2: Courtbridge and adventure !!!
The party travelled by horse to Courtbridge, and found it to be an impressive city as it was the capital of the empire-huge, white walls bordering it, with many impressive houses constructed primarily of stone, with the occasional wood, and more shops and taverns then they could shake a stick at. As they travelled through the town, Farfal heard about his wife and daughter, Kayla and Lalya Kerahh being arrested, in the orders of a high lord named Branen Zarkovich. Slightly troubled by this, but nonetheless with an appointment to make, the party carried on, promising to investigate it later. Upon arriving at Lordsbreach (The high lords and The Supreme high lords’ place of residence) they were greeted by Lord Jorgan Arcarnate, who ushered the players in to Lordsbreach to hold the trial. Upon entering, they found the two other high lords-Branen Zarkovich, a middle aged and very shrewd high lord obsessed with economic matters, and Redgar Alain, a scottish ex-adventurer who was now a high lord. Also there was Soulshard’s contester, Logan Hellmoney, surrounded by Hellmoney house guards and with a large and very ugly half-orc bodyguard, who took an immediate disliking to Kai Rellin. Within an instant afterwards, the trial began, and the two foes, Soulshard and Hellmoney, repeatedly confronted and attacked each other verbally. They found the 3 high lords to have mixed opinions of them- Jorgan seemed to be on the side, Zarkovich was very against them, and Alain was fair to both sides. At the end of it, the High lords would discuss with one another and weigh up the evidence and decide who would be the lord of the town. Until then, the two parties were asked to leave. They players were escorted to their quarters, and they would stay there for the night.

Chapter 3: Boating escapades
During the night, as the players were about to go to the bed, there was a knock on the door. When they opened it, they found a hooded, afraid little girl-Layla Kerahh, his daughter. She explained to the party that her mother (and Farfal’s wife) was Kayla Kerahh, and that they had both been falsely arrested by the Courtbridge guard, and were going to be taken across the Oceanclaw sea to the prison island of Noscarta, but she had managed to escape the guard. Just as this happened, there was a loud knock on the door, which was the guard telling the party to open up. Farfal escaped with his daughter, and Kai Rellin and Aerich managed to distract the guards. When they finally managed to smuggle Layla out of the city with a few of the Jader-reach guards they had brought with them, Aerich and Farfal then headed to the port in Courtbridge, while Kai Rellin decided to stay behind to distract the guards. Upon getting upon the prison ship, Farfal manged to convince the Captain ( a man named Ludvig Rosewater) that he was the imperial “tester” of ships security. Ludvig was then very grateful to Farfal, and had a go at the two guards which Farfal had managed to trick (which was hilarious). As such, he then had a guard take him and Aerich down to the prisoner holding cell to find Kayla.

Chapter 4: Freeing the prisoners
Aerich and Farfal went down to the cells and found 3 familiar faces: one of which was Kayla Kerahh (Farfal’s wife), Abos Garter (every-bodies favourite thief) and the person they did not expect-Cador Bayronx, the once evil lord of Jader-reach where all this trouble began. They spoke to Baryonx first, and found that he had changed his ways by an awful lot, but still admitted that he was angry at the lords for the murder of his wife, and was afraid at what he might do if given such potential power again. Despite this, Farfal and Aerich convinced him that him being free again was the best thing to do, and he reluctantly agreed. They then talked to Abos Garter, and found he had been arrested on hilarious circumstances, involving a pair of lord’s underwear.
As they went to speak to Kerahh, one of the prisoners, who was an ex-baryonx solider, pulled Farfal close and warned him that Baryonx should be free to rule again, not follow orders. Farfal refused, and the prisoner proceeded to stab him twice, before the concealed knife was ripped off him, and he was stabbed back. Farfal then spoke with his wife, who had not seen in a while, and she was quite shocked by the way in which he had retaliated upon the prisoner. Despite this, Farfal convinced her of his good intentions, and she told him that the keys to the cells were on Ludvig, and that there were rumours of a doppelganger having infiltrated the ship. Suspecting it to be the 2nd twin dagger, but not entirely sure, the two players headed back up to free the prisoners. When they got back up there, they found that the 3 guards on the ship had tied captain Ludvig to the mast, believing him to be the doppelganger. Once again, Aerich and Farfal were not sure, so asked he guards why they believed this. They replied that they had found a journal of previous missions of a doppelganger in the captains quarter, and one of the guards led them to it. As they were about to check out the supposed mission book, the guard which led them down pulled out his sword, and Aerich asked him why, before being attacked by him. After Farfal and Aerich tried their best at a bit of rough-housing, they fled to the top of the ship, where a nightmarish incident was happening.
A ship was nearby the prison one, and it was a large black ship with a black skeleton nailed to the front, with ragged white sails. The other two guards were now changing into different armour, revealing their alignment as some kind of mercenaries, as well as a shadar-kai covered in scars, catching a strange orb he kept throwing in the air staring down at the ship. He revealed himself to be none other then Laraff (Farfal when he was alive) assassin, and explains that he had a shadowy employer who wanted him dead because he found out too much. With that, he chucked the orb onto the ship, and before anyone could react it opened, and a black-pudding came oozing out. Aerich and Farfal decided it would not be wise to try to take it on, so jumped off the ship, leaving Captain Ludvig tied to the mast. They smahed a hole at the hull of the ship, and using thievery freed all the prisoners, despite water filling up from the bottom and a black pudding coming down from the top. With all the prisoners freed, they swam their ways through stormy water, and mostly were successful in making it to a small island-however, a few prisoner (including Baryonx) were taken by the sea, nothing of which could be done about it, and their whereabouts unknown. Farfal and Aerich decided that themselves and all the remaining prisoners needed a rest before proceeding any further.

Chapter 5: The attack on Kai Rellin
Meanwhile, back at Courtbridge, Kai Rellin himself was sitting down, reading more of the dwarven language book he had acquired, when there was a knock on the door. It was courtbridge guards, who told Kai Rellin that they needed him to see something. They led him down a alleyway, when several hooded figures appeared armed with various weapons. Then, Kai Rellin was attacked by the group, and had to go through a neat skill challenge in which he had to dodge various attacks from this group, including a attack from the mysterious half-orc that the party had seen earlier. Finally, thanks to some intervening guards, Kai Rellin managed to escape and conceal himself.

Chapter 6: Noscarta fun
In the early morning, Aerich and Farfal decided to head to Noscarta and steal a ship from there to get back to Courtbridge. After a tense moment where the black ship returned and the prisoners managed to conceal themselves from the keen eyes of the Shadar-kai assassin, the prisoner finally managed to swim to Noscarta. It was a large, rocky cliff island, with a huge towering fortification (the prison) on the highest point on the island. After a hilarious escapade in which much more damage was caused than necessary to the many ships at the place, Farfal and Aerich and all the prisoners managed to steal a small provision ship and head back to mainland.

Chapter 7: Kai Rellin attacked (again)
In the early morning, Kai Rellin himself awoke to find himself at the edge of a market square, bustling with people, and he also saw Logan Hellmoney there surrounded by his guards, but Kai Rellin, in a relatively foolish move, decided that the time when people were looking for him was the time to now shop for more arrows, and suffice to say ended up with him getting knocked unconscious and taken away.
At midday, the provision ship carrying Farfal, Aerich and the rest of the prisoner docked, and everyone went their separate ways. Kayla thanked Farfal for his help, and asked if she could try find her husband, Laraff Kerahh, and bring him back. Farfal, actually being her husband, accepted with a smile, and wished her well. He and Aerich then went onto find Kai Rellin, who was not at their quarters, they found the Shadar-kai assassin and Logan conversing, in which they referred to a mysterious “employer”. After this, Farfal and Aerich finally found the building in which they believed Kai Rellin was being held captive- a wooden two-storey house opposite the base of the Hellmoney family. However, Aerich managed to get himself caught by some Of Hellmoney’s guards, and was knocked unconscious and taken elsewhere.
While the the other two were slowly finding their way to the house, Kai Rellin found himself tied up, and was being tortured by a Australian-accented figure known only as The Torturer. However, besides the voice, Kai Rellin had no other way to tell who it was, and he certainly wanted vengeance, as one or The Torturer’s techniques he used on Kai Rellin was an elemental fire-heated needle in the gonads. Despite the intense torture techniques, The Torturer left, and Kai Rellin’s bag was pulled off his head to reveal a familiar face-Jarn, the dragonborn mercenary they freed a while ago from the goblin fortress of Jarl Malgrar. Despite this fact, Jarn was still his true-cuthroat self at heart, and offered Kai Rellin the chance to be free, providing he was paid afterwards of course. Kai Rellin agreed, and Jarn freed him. Kai Rellin met up with Farfal in the next room, and fought their way to the next floor. More guards were there, including more Hellmoney guards. Kai Rellin disguised himself as one of them, and Farfal tried his best to kill his foes, but failed, and was grabbed and dragged across the floor to the Hellmoney base. As they did this, Kai Rellin slew the remaining guards, one of which dropped his torch onto the floor, setting the house on fire, and reclaimed his items and got out of there.

Chapter 8: Upon the breeze
As Farfal was dragged across the street to Hellmoney HQ, he watched as a single ember from the burning down house behind him floated along on the breeze-and hit House Hellmoney. The two guards stopped, and watched for only a second as the base ignited, flags, wood, stone and gold charred instantaneously, before running away. Kai Rellin came out and healed Farfal, and two watched the house burn down and laughed. After it was gone, multiple Courtbridge guards searched the wreckage, and found Aerich Starfire-a little crispy, and still very much alive. The party re-united, having believed luck was on their side during the whole adventure.

Chapter 9: An exchange of blows
The next day, the party were called to Lordsbreach for the High lords decision. When they arrived there, Logan Hellmoney was already there, and utterly furious at them, and very insulting. The party also learned the half-orc bodyguard’s name was Graar, who was also very aggressive towards them. Despite this, the High lords calmed him down sufficiently enough to allow them to say their decision: Farfal was the new lord.
Logan was utterly furious, and went into anew rant about the party and their foolishness. Farfal, sick and tired of this, replied by insulting Logan even further, which prompted Hellmoney to slice at Farfal with his sword and cut out his left eye. Farfal, as veagance, used his cleric power of inflict wounds upon Logan, causing his chest to be permanently withered and dead.
Even as the guards, the party and the Hellmoney group prepared themselves for combat, the door to Lordsbreach opened, and a platoon of 40 Hellmoney guards marched into the hall, led by a gold-armoured figure, who looked very similar to Logan, bar being older. He introduced himself as Balrad Hellmoney, the well-respected head of House Hellmoney. He ordered his son to stand down, and as he left, shot a parting glare at the now half-blind Farfal, who returned the custom. Balrad then gave a warning to the party: Interfere in Hellmoney affairs again, and you will die. Farfal replied with a similar threat, and Balrad and the platoon left. The high lords were shocked, and decided it was best if the players left for a while. Zarkovich and Alain bid their fairwell, Alain more respectively, and Zarkovich once more voiced his criticisms so the party. Then, their dear friend Jorgan Arcarnate wished them well, warning them that it often the enemies we have backed in the corner are the ones that are the most dangerous. With that, the party left Courtbridge.

Chapter 10: Celebrations and family trouble
Upon returning to Jader-stone, the new lord was greeted with a great parade, and he put some money into a new holiday-“Kill Hellmoney day”. Despite the hilarity, he then gave his people a speech, and the party rested for a while before going to Jinglewater. Upon getting there, they found Lord Hague was more than welcome to adopt the holiday, and while the new lord was having a drink, Kai Rellin went to the tower of the Leaf-lord to see Ambrose Melachor, who greeted him with a worried expression. Upon going upstairs, Kai Rellin found his wounded son, Alex Rellin lying in a guest bed. The two greeted one another, having not seen each other for so long, and Alex explained why he was here. Kai Rellins grandfather, who is the Castellan of the Northlands ( a snowy, artic region) is doing little to help his people, who have been suffering increased demon attacks-the same ones which killed Kai Rellins mother. There was only one town left now-Darkwall. Alex wanted Kai to come with him to save the Northlands, which the party agreed to. A new adventure was now in the air, and one which will effect the fate of a whole region…

Wow-what a great adventure. Although it was a lot less combat orientated adventure, it was perhaps one of the best ones played, and the party is looking forward to having vengeance upon Hellmoney, as well as saving Kai Rellin’s people.

Until then, Happy gaming !
-Mike, DM

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Episode 12: Saving Jader-reach
And bring your lack THEREOF !!!

Once again, the party set off for adventure in loot in the expansive and engaging world of Lorr.

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Farfal Soushard, a Chaotic good Shade cleric of The Raven Queen
-Alistair, playing Aerich Shadowfire, a Lawful good Eladrin (now revenant) Wizard
-Kyle, playing Kai Relin, a neutral human ranger

Chapter 1: Curious and curioser…
As the party headed towards Jader-reach, they saw smoke from West-holt, one of the 5 towns within its protection. When they got there, they found it was ruined. Houses had been smashed and burned to the ground, and the bodies of dead Jader-reach civillians were lying everywhere. There was no signs of any alive or dead attackers, save for barbaric equipment belonging to a small creature. They then checked the nearby town of Loch-way (holding so many prison-related memories for them) but found, it too, had been razed to the ground by some kind of raiding force. Worried, the players headed back to Maple-field to inform Lord Grey-moor.

Chapter 2: Getting an idea
Once there, Aerich received a knight-hood from Lord Grey-moor, now an official knight of Maple-field. The party informed him of this, and he advised them to search Jader-reach itself and Orhaven, the largest town. Also, if they could, to try find the temporary acting lord of Jader-reach, a human man called Weston Halfaris. They asked if he could spare some men, but he could not-due to the fact that his army were depleted still from the battle with Baryonx and the people were beginning to get restless. The heroes headed to Orhaven first, and found that they had a large creature with them which could melt wooden, presumably with some kind of acid. Also, Kai Rellin rolled a critical success in searching the town, and found that although the raiders had covered their tracks well, they had missed something-the body of a dead kobold which had rolled down a grassy bank. Farful suspected that Klast was somehow involved, and the large creature terrorising the town was a dragon. Regardless of this, they then went to Jader-reach, which was still standing, but all finery was stripped from it, inside and outside. At the top floor, they found a terrified one-armed old guardsmen of Jader-reach called Gaius Rodgar, who told the player what happened. A large group of Kobold and a fierce flying monster had attacked all the towns, taking survivors to the disused barracks on a hillcrest nearby. The player thanked Gaius for his help, and took the scared guard to Maple-field, before instructing him to go to Maple-field. The party then headed to the old barracks to free the people from kobold tyranny.

Chapter 3: BRUG SMASHED !!!
The party snuck up the hill, but were soon seen and got into a fight with a group of kobolds. Throwing caution to the wind, they all out charged the fortress, and carved their way through any kobolds who stood in their way. After a bit of poking around, they found out that their was actually a massive amount of resources underneath the barracks, including iron, copper and gold. When they turned the next corner, they found a large mine with about 200 people under guard by kobolds toiling in it-the people of Jader-reach. There also, was a familiar bugbear-Brug ! As the party attempted to sneak into position, Aerich failed his stealth and the party was seen-so as such, they thought to hell with it, and met Brug and the kobolds in combat. After a intense fight (where the party was knocked down many times) they finally managed to slay all of the kobolds and Brug (via bringing him back as undead bugbear friend) and healed themselves. They then immediatly set about freeing the people in the mine by tossing down ropes.

Chapter 4: The fight with Andraskar
However, even as they did so, the corpse of a limbless body hit Farful, and with horror, the party relized it was Weston Halfaris, the late lord of Jader-reach. From the sky, a deadly menacing green dragon known as Andraskar, about the size of a small house, landed by them. Upon his back was the parties sworn enemy, Klast Karracus, who blasted undead Brugs head off with a mighty blast of magic power. With a roll for initiative, the party let lose on the dragon, with a flurry of attacks. Farfal remembered that green dragons have poison breath, which was good considering they all had an amulet of health. However, despite the parties best efforts, Andraskar was a terrible foe. He severely beat the party down multiple times, and let them have no mercy with his draconian power. During the fight, Klast was knocked in the pit of people, who began to beat him, but not hard enough. Then, the party took a turn for the worse. As Farfal and Kai Rellin tried their hardest to slay the beats with very few HP between them, Aerich (who was bleeding out) rolled his third strike on death saving and died. However, this was not the end, as a female deity instructed him he had a greater purpose. Like a hero in the party hour of need, Aerich rose again-this time as a revenant. The party, confused but renewed at seeing their friend alive (undead?) fought on, and Kai Rellin delivered a finishing blow, slicing the dragons jugular vein, killing it. Andraskar was dead, and at level 7, the party had finally succeeded in slaying their first dragon. Klast, bruised but alive, climbed out of the pit. Upon seeing his dragon slain, he screamed angrily at them, and grabbing Brug’s head, ran away to his escape craft-a kobold hot air balloon. As he cursed at them, the party combined their firepower to shot the balloon down, which crashed into the hillside, the ensuing explosion killing Klast. Another enemy was down.

Chapter 5: A new (rich foe)
After Farfal explained what had happened to Aerich, the party rescued the people, and took them back to Jader-reach, upon which they found 3 horseman there-High Lord Jorgan Arcarnate, a highly-respected man with a deep interest of magic, Logan Hellmoney, a rich and rather vain nobleman, and their dear friend Lord Greymoor, who had been filling them in on what had happened. The party explained how they saved the people, and Farfal told High lord Arcarnate his interest in becoming the lord of Jader-reach. Logan himself refuted Fafal, claiming that he was better for the job and a nobleman, and thoroughly insulted the whole party. He and Farfal traded insults, and it almost came to violence, but the High lord calmed the pair, and suggested a compromise. Farfal would act as lord for a week at Jader-reach due to his and his friends saving of the town, and they would then appear in front of the other 3 High lords to decided whether he or Logan Hellmoney would be standing lord. With one final insult between the two traded about the lacking of friends, Hellmoney rode away, and Farfal had now made a much more personal foe…

Well, what a great adventure ! The party has finally now slain a dragon, and next time we will see how the party fares at trying to acquire Lordship !
Until then, Happy gaming !
-Mike, DM

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Episode 11: The lair of the Gnoll-king part:3
The final fight...

Now for the final battle in what has been the parties most challenging dungeon so far (warning-this post is very short !!!).

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Farfal Soushard, a Chaotic good Shade cleric of The Raven Queen
-Alistair, playing Aerich Shadowfire, a Lawful good Eladrin Wizard
-Kyle, playing Kai Relin, a neutral human ranger

Chapter 8: Battling the Gnoll-king part 2
The battle commenced right after we left off, with Aerich firing a fireball. It caused a decent amount of damage to the foul beats, but with a stack of hit points and a strong combatant, he took the hit with ease. After Farful and Kai Rellin had their turns, the Gnoll-king struck back with a eldritch blast on two member of the party. So begun that the next several round consisted of the party fighting hard against the Gnoll-king, and the monster returning with crippling magic and fierce combat skills. They continued to duke it out, and nearly fell-down a 20-foot pit in his throne room, but finally-after much trading of blows and spending surges, Arnlock surprisingly delivered the killing blow, and decapitated the Gnoll-king. The party gave a unimous cheer-they had succeeded !!!

Chapter 9: Roll on the next adventure !
After looting his treasure, they found a magical crown of thorns, a black hexer rod and a strange piece of arcane black stone, which Farful noticed radiated magic from the Shadowfell-the plane of the dead. Despite this curious discovery, they went back up to the surface and found bramblebriar wood-now freed of the dark magical influence from the foul Gnoll-king-had become lush and green like the rest of the forest. Arnlock thanked the players for their help, and told them they were always welcome in the small town of Wood-block. The players then returned to their home-base, and showed Ambrose Melachor the strange piece of stone. He informed them that it was very ancient, and seemed to be a smaller piece of a larger item. He would study it for them, and let them know. After a bit of shopping, the player received their reward from Lord Grey-moor-a magical rusty sword with acidic qualities. Now sufficiently rewarded and equipped, the party decided to head to Jader-reach to see how it was doing since they last were there, and this lead on to a more interesting adventure…

I hope you enjoyed the report, and apologies for it being so short, but I guarantee you the next adventure is well worth it !
Until then, Happy gaming !
-Mike, DM

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Episode 10: The lair of the Gnoll-king part:2
What is the TIME ?

Now for the continuing adventure of the party, as they battle their way through the underground tunnel lair of the Gnoll-king.

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Farfal Soushard, a Chaotic good Shade cleric of The Raven Queen
-Alistair, playing Aerich Shadowfire, a Lawful good Eladrin Wizard
-Kyle, playing Kai Relin, a neutral human ranger

Chapter 5: The riddle of forever
The players continued on, and found a well which was a magical healing well with a riddle written in elven on it:
Until I am measured, I am not known,
Yet how I am missed when I have flown
The answer is time. After trying it a few times, they went into the last room of this branching-off temple. After a quick fight with a group of stirges, they looted the sarcophagi of an ancient elf druid, taking a mystical Horcrux of light from the tomb, although they were not sure how to use it. They then went back to the riddle, and spent about an hour trying to figure it out, which they finally managed to do (thank god!) and gained back two healing surges. They quickly went back into the main dungeon and proceeded down a tunnel to the next area of the dungeon.

Chapter 6: Grunk and Thunk will thunk you up
The party fought a group of gnolls and hyenas in the next room, then went into the next room. Two gargoyles attacked them as they came in, and after slaying them both, Farfal resurrected one as a undead pet. Then with a quick rest, they proceeded into the next room. By this time, the tunnel system made of dirt had been replaced with dungeon stone tiles. The next room was huge, with 4 large statues to different evil gods in it. Two huge creatures blocked a massive iron door with a magical glyph on it. One was a two-headed plate armoured ettin, known as Grunk and Thunk, and the other was an ogre armed with a morning-star. The players battled against the two giants, and although Farfal was knocked down about 5 times, due to his disciple of death, he kept getting back up for more. At the end of it, Grunk and Thunk were resurrected as an undead pal, and the party managed to disable the glyph and proceeded down a large stone tunnel.

Chapter 7: Battling the Gnoll-king, part 1
They came to a large room, with a well full of red liquid being stirred by two ferocious looking gnolls, and sitting upon a massive iron throne up top a large staircase was a large, heavily armoured black gnoll, wearing a crown made of bramble thorns, and a iron mace in one hand and a black magical rod in the other. This was, without a shadow of a doubt, the evil gnoll-king the party were due to slay. Now it would be the end of him. The party lured the two other gnolls away, and slew them with ease. Then, the party charged towards the gnoll-king, and…

We had to go ! So unfortunate that we couldn’t finish the final fight of the dungeon, but at least the climatic fight can be played out next time without rushing it. As always, I hope you enjoyed this adventure report, and next time we will see if the party can duke it out with such a fierce enemy.
Until then, Happy gaming !
-Mike, DM

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Episode 9: The lair of the Gnoll-king part: 1
Its not a threat...

Now for the start to a brand new adventure, which would bring some big changes changes to Lorr.

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Teshfel Shocklord, a chaotic good cleric of Kord, and Farfal Soushard, a Chaotic good Shade cleric of The Raven Queen
-Alistair, playing Halmar Antherson, a chaotic good drow rogue, and Aerich Shadowfire, a Lawful good Eladrin Wizard
-Kyle, playing Kai Relin, a neutral human ranger

Chapter 1: For a rusty sword
After sitting on their laurels for a while with success, the players were approached by Lord Derek Greymoor. He explained to the players that he had recently sent 4 of his most noble knights to quell a monster problem in Oakenbold forest, where the town of Woodblock resided. However, the knights had not returned, and the lord would like them to find out what had happened to them. Although Lord Greymoor did not care much for forest-folk, the town of Wood-block was under the jurisdiction of Maple-field, so as such would have to be protected. The lord offered the players a reward of a ancient, magical “rusty” sword which he was in possession of, which the players (hungry for adventure) accepted quickly, and set off on their quest.

Chapter 2: A walk through the forest
The players quickly headed through the forest, and despite being ambushed by a group of gnolls and a pack of hyenas, they finally made it to Wood-block (which itself was under attack by gnoll). After killing the creatures, the players were introduced to a tough woodsman in the town known as “Arnlock”. He tended to the players wounds and their horses, and told them an ancient story about a foul creature called “The Gnoll-king”. He told them that years ago, a arragont young noble ordered his army to take the land off a group of druids by murdering them rather than diplomacy. As such, the head druid cursed the young noble, and one day in the distant future, he and his army turned into gnolls. Although the noble hated himself at first, his hatred turned him to become evil and study black magic, and now he bides his time in his underground lair residing in Bramblebriar wood, waiting for the day in which he can return to the surface world an conquer it. The players offered to help Arnlock destroy the foul creatures, which he gladly accepted. As such, the players set off into the dark heart of the forest for treasure, fighting and glory.

Chapter 3: Death surprise !!!
After a quick encounter with some evil dryads and a blood sacrifice upon the entrance door, the players found the dungeon fraught with gnolls, bulettes and ogres. After fighting through about a 3rd of it, the players found a room full of 5 gnolls-devouring the flesh of the 4 Maple-field knight, thereby answering the question of what happened to them. The players charged in with the best intentions, but the fight went badly for them. So bad, that Halmar was ripped to pieces and killed by the gnolls. Bad then went to worse, when Teshfel met his end by being beaten to death by the biggest gnoll of the group. It was a very close call, as it was almost a TPK were it not for Kai Rellin’s lucky rolls and Arnlocks solid healing powers. Despite this setback, the players were prepared to make new characters.

Chapter 4: A new party ?
Kai Rellin and Arnlock decided to continue down the dungeon, even despite knowing that the death of two of their allies would severely weaken their chances of survival. However, with a blast of violet, two new party members appeared-a shade cleric by the name of Farfal Soulshard, and a eladrin wizard by the name of Aerich Shadowfire. The pair explained they had been arrested by Baryonx’s men, but managed to escape. Kai Rellin, although distrusting of the “magical” new strangers, gave them a few of the old party members magic items (leaving the rest on the corpses to be respectful). Then they continued to the next level of the dungeon. After a fairly quick encounter with a group of gnolls and bulettes, they found that the gnolls had tunneled into an ancient tomb by accident, and the players decided to plunder it. As the entered, a large carrion crawler descended from above and attacked. At first, Aerich was very doubtful of the creatures power, but was soon worried when it stopped eating Kai Rellin and attacked him. Having finally managed to slay it, the party continued through the ancient room, wondering what it could contain…

And there we go ! A close call, but the heroes continue on ! Although an enjoyable adventure, all those character deaths have prompted me with a new idea: A Justice-league like approach with this campaign (e.g the players get two character each, and they take turns going on adventures). Being only 3 players, it might work quite well.
Until then, Happy gaming !
-Mike, DM

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Episode 8: The trouble of Baryonx part:4
Let's finish this !

Now for the final installment of the The trouble of Baryonx adventure.

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Teshfel Shocklord, a chaotic good cleric of Kord
-Alistair, playing Halmar Antherson, a chaotic good drow rogue
-Kyle, playing Kai Relin, a neutral human ranger

Chapter 13: War preparations
After heading out of the temple of despair, the players went to Maple-field for supplies. They found that the Maple-field army was preparing for battle. They managed to get into the Maple-field palace, and found that The lord of Maple-field, Derek Greymoor, was preparing to attack Lord Baryonx at Jader-reach. The player managed to convince Lord Greymoor to conspire and co-ordinate with the rebels, providing the rebel leader and Lord Hague could meet with him. The players then rushed to Jinglewater, and convinced Lord Hague to give them a contingent of soldiers and meet with Lord Greymoor at his palace. Throughout this, they used their favourite fried, Abos Garter, to deliver messages to all the leaders. When they arrived at the meeting, the rebels had not shown up, but instead Abos Garter bringing news: the rebel base was attacked and destroyed, and most of the rebels killed, including Trevin. Emila and Harg, along with a few other rebels, have infiltrated the base, and now want the players to do the same posed as Orlaff Zandt (The tactician) and mess up the battle-plans of the Baryonx’s men. Lord Greymoor told them they had 5 days and at dawn he would attack.

Chapter 14: Planning and a quick swim
The players then infiltrated the castle under the guise of the tactician, and met with some of Baryonx’s tacticians (including a poorly-voiced german one). After bluffing their way through when one tactician asked about a battle he had won, Jaegar Grimmsword arrived. The players (especially Teshfel) managed to roll exceptionally well on diplomacy and bluff check, convincing Jaegar that putting their strongest troops on the opposite side of where Lord Greymoor’s army would attack was the best plan. After that, a guard entered telling Zandt that Lord Baryonx wanted to see him. Upon entering, the players found themselves under scrutiny of Baryonx, in which they failed their bluff checks, and were sent down a giant hole to a large pool under the throne room. This Pool was, in fact, the armies toilet. After trying to find a way out, a large creature emerged and attacked. It was a foul Otyugh, a horrific beast which dwelled in such foul place. After a brutal round of fighting, the players finally managed to kill it, taking the key from it and unlocking a door which allowed them to escape.

Chapter 15: Returning to the tower
The heroes then came outside, to find the fortress of Jader-reach under siege, and Jaegar Grimmsword frantically trying to turn the army around. The player charged forth, and managed to slay Jaegar Grimmsword at last, keeping true on their promise to Kaidos Leaf-lord. The players then re-entered the tower, and after fighting both Baryonx’s hunting hounds and the evil necromancer (Kalados Dead-Tome), they found a slowly opening hell-gate on the 3rd floor, guarded by none other then Khesdra. The players quickly beat him and a once-wolfie now plague demon beast, they interrogated him. They found out that all Baryonx’s power came from a ring of Asmodeus, which only that could de-activate the portal. Teshfel and Kai Rellin tried to convince Khesdra to re-join the party, but to no avail. The players then went up to the final floor.

Chapter 16: Talking Baryonx down
When the players got there, they found a lamenting Baryonx, who had just realised all the horrors that he had committed. He regretted what he had done, but was unsure if giving up would allow him repentance. After a tense skill challenge, the players managed to convince him that if he gave up, he could find redemption. Baryonx gave them the ring, told his men to stand down, and promised the heroes he would repay them one day for everything. He was then taken away by Lord Greymoor’s men, as was the remainder of his army who had given up.

Chapter 17: Success and loot !!!
As such, the party found themselves handsomely rewarded with various treasures, including a flaming bow, gold and a place to call home-the tower now known as “The Tower of the Leaflord”. Ambrose Melachor now also stays at the tower, vowing to help the players in their endeavours in return for magic items. The ring was put in a magical safe, with the password of “Lelo”. The players also learned that the tower had a weak magical barrier, which could be stretched by Ambrose is necessary. In addition, the players finally managed to kill Droug and his gang as they were terrorizing the bar patrons at JJ’s bar. Success seems to be all around for the players right now….

Well, that was certainly a great finish to The trouble of Baryonx adventure, and the players very much looked forward to playing the next one. I hope you enjoyed this report, and we all look forward to whatever the next session would bring.
Until then, Happy gaming !
Mike, DM

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Episode 7: The trouble of Baryonx part:3
Dwarfy ! NOOOOOO !

Once again, it was time for the players to duke it out against Baryonx and his men.

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Teshfel Shocklord, a chaotic good cleric of Kord
-Alistair, playing Halmar Antherson, a chaotic good drow rogue
-Kyle, playing Kai Relin, a neutral human ranger

Chapter 8: Dinner with Baryonx
Containing from last time, the players proceeded to have eat dinner and discuss affairs with the infamous lord, intent on assassination. They found out that his motivation for his taking over of Jader-reach was because he despised lords, and that their rule on the world would be changed by something that would happen “soon”. This was because his wife, Zeta Baryonx, was killed by Lord Hague for no apparent reason-however, the players took a few history checks to remember that Zeta Baryonx was in fact a witch, who had been sacrificing people to her dark gods. After telling them this, Baryonx decided to retire, obviously uncomfortable talking about his dead wife. Kai Rellin decided not to shoot him, as Baryonx was almost a tragic villain. They then found out their food was poisoned, and decided not to eat it, but instead send a letter to Abos Garter, telling them they were in trouble. They then asked the servers to show them to their bedrooms.

Chapter 9: Night-time brawl
As the heroes came outside, they found Jaeger Grimmsword and several ruby guards standing over burning bodies-the parties horses. They then proceeded to fight them, and were doing pretty well. However, two battalions of Baryonx’s men were coming from either side of the tower. After a few turns of fighting (Halmar was on the castle walls), the two forces arrived. Presuming one another were infiltrating rebels, they both attacked each other, causing a mass fight. Then, a fun skill challenge took place where Kai Rellin and Teshfel had to fight their way out of the crowd. With Teshfel failing 3 times and being knocked unconscious, and with 1 passed skill check between success and failure, it was down to Kai Rellin to get out of the crowd with Teshfel. He rolled a critical success ! It was so good, rock music started playing as Kai Rellin walked in slow-mo out of the crowd, carrying Teshfel with him. The party then re-met up, killed a few blocking guards and escaped the fortress, leaving Jaeger Grimmsword in the fighting crowd.

Chapter 10: Reporting back
The heroes had a quick rest, and realising they failed their quest, and on reflection that Baryonx needed to die, decided to try get back into the fortress. After several different (and crazy) attempts, they decided to head to the rebel base to tell them of their failure. Once there, they found that the rebels were preparing for a potential attack from Baryonx’s men. Trevis gave them the task of going to an ancient temple of Pelor with a secret underground shrine, nicknamed “the temple of despair”, as adventuring parties who went there often never came back. The heroes then went to restock at Jingle-water. They were hailed like heroes, and paid for their services. Their home wasn’t finished quite yet, but the heroes were okay with that. They then re-stocked, re-supplied and headed to the temple of despair.

Chapter 11: The temple of Despair
Upon getting there, they found an ancient yellow-brick ruined temple to Pelor, with a staircase leading downwards in the middle of the pavilion. They quickly went down, and fought a band of gnolls with several captives, which they had planned to use their heads to put in claws which opened a large door into the secret shrine. After killing them and freeing 2 living captives (who were merchant brothers who promised them a discount), they used the gnoll heads to open the door. The next room was huge, with a large stone shrine to Asmodeus, with a large pit fiend statue on top. Suddenly, the statue came to life, and attacked the players with fireballs, its fists and a stunning gaze. However, the 6 red orbs which appeared in the room were dispelled by the heroes, and the trap was destroyed, the statue crumbling to pieces, revealing a door to another part of the temple.

Chapter 12: Undead presence
The heroes venture down, yellow-brick now being replaced with Minotaur made dungeon stone. They fought off skeletons and a wraith, which unfortunately killed “Dwarfy” (Dalos Ironfoot, the dwarf adventurer who continued to fight with the party), and his soul came back as a wraith. They then fought two hulking zombies, and the remains of previous adventurers. Finally, the searched the last room in the dungeon, which contained a desk, a well, and a skull (which was what was animating the undead in this dungeon). They destroyed it, and tried to get the well (which they found out was actually a scrying pool) to work, but failed. Finally, they searched the desks, and found some startling discoveries:
-The name of the necromancer who animated these undead is called Kalados Dead-tome
-References to Faegrar Poisongrave (another necromancer a few episodes back)
-The fact that Dead-tome is working for Lord Baryonx
-That he has the ability to summon an army of demons from the nine hells
With horror, the player realised that Lord Baryonx planned to summon an army of demons to assist him in taking over the world, and instilling a single, military dictatorship over everyone.

And with that major plot advancement, they will have to wait and see what happens in what will be part 4 of The trouble of Baryonx adventure. I hope you enjoyed this as much as we did playing it, and I look forward to writing the next one.
Until then, happy gaming !
-Mike, DM

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Episode 6: The trouble of Baryonx part:2
Like a salmon !

Time to continue the next part of the adventure, which involved our heroic party being pitted against a evil lord and his army.

Playing in this episode were:
-Mike (me), the evil dungeon master of the world Lorr
-John, playing Khesdra Avaius, a neutral elven druid of spring/Teshfel Shocklord, a chaotic good cleric of Kord
-Alistair, playing Halmar Antherson, a lawful good drow rogue
-Kyle, playing Kai Relin, a neutral human ranger

Chapter 4: Interrogation X2
The party, carrying on from last time, proceeded to interrogate the Ruby guards. They didn’t learn much, bar that Baryonx’s army was rather numerous and well-armed. The party, leaving the fighter to get back on their own, headed to the watch-tower in West-holt. Along the way, they heard rumours about Quarst Tarkin, and how he always had his famous dragon-born bodyguard there to protect him. After a bit of bluffing, some fighting, and a pathetic attempt at dragon-breathing, the players managed to find Quarst Tarkin and interrogate him. They learned a number of things, including that Baryonx worships a strange deity, and that his lieutenant, Jaegar Grimmsword (0MFG !!!!) is not human, or a natural creature-also, that there was a man on the inside of the resistance. The players then decided they would give him back to the resistance, but first went to his house to get some money from him. When they went to report back to Noelden, they found that he was flayed alive, and that many houses and civilians were killed and destroyed. A bloody message had been scrawled in the side of a house: “BACK OFF”. Standing in front of the formers friends body was the 2 druids, Emila and Trevin. After asking about how much and what Quarst had told them, they then ordered the players to kill him. They did so, but then the druids attacked the players, along with some soldiers from Baryonx’s army. It turns out that these weren’t in fact the druids at all, but Baryonx’s famous dopplegangers assassins: The Twin daggers ! After a brutal fight (where Kesdra was garrotted by one), the pair escaped, and Trevin and Emila arrived to give the players their next quests.

Chapter 5: Bullywug rush
The first quest was to go to a cavern near Jader-reach, and poison a well which was the one which Baryonx’s army got their water from. When the party got there, they had to climb a small water-fall, which led Alistair to famously quip “like a salmon” when we were trying to explain how you can swim up a waterfall. After a long fight with a group of Bullywug’s (which included pits, Kai Rellin terrified and the staff of life being used to resurrect Dalos), the party finally managed to find the well in question-only to have to get past a magical barrier and fight a boggle guarding it. Ultimately, they failed to get past the shield, and the cavern collapsed-fortunately, the players managed to get out-but had failed their quest to poison the well. The players then went to do the other quest, which involved burning down the barn of a Ruby guard cavalry unit. After securing themselves a few horses, the players managed to distract the guards away from them to do so, and proceeded back to the hide-out to tell the resistance leaders their quest was complete.

Chapter 6: Khesdra’s betrayal
The party, now mounted on horses and on their way back to the hide-out, spotted Harg Farst and 3 ruby guard escorting him to a camp-however, they found out that it was a Twin dagger trick, and fought them off, actually managing to kill one of the twin daggers, and capturing the other one. As they carried on, they found themselves surrounded by a small garrison of Baryonx’s men, and a top a hill, mounted on a black stallion, was the evil lieutenant of Baryonx’s army and Kaidos Leaflords dying request to kill, Jaeger Grimmsword, clad in heavy armour which concealed everything but a black slit with 2 glinting red eyes staring out. Halmar attempted to kill the captured doppelganger-but she reacted first, a hidden blade coming out of her boot hitting Halmar in the chest, and she managed to run away from the scene. Jaeger Grimmsword ordered the traitor to reveal himself-which turned out to be (DUM DUM DUM) Khesdra, who did it because he is a secret follower of Asmodeus, and also wanted to start a war for his god. Khesdra and Jaegar rode off, and the party continued on, shocked by this turn of events.

Chapter 7: More diplomacy
Upon getting to the headquarters, they were met by Trevin. The party told him of Khesdra’s betrayal, and suggested they move their base to the previous goblin fortress of Jarl Magar. The group agreed, and asked the party if they would do the next quest-which was to capture Orlaff Vandt, a famous elf tactician-for-hire, who cared not who it hurt. The party then met their newest member-a dragonborn cleric of Kord named Teflas Shocklord, who had been tracking the party since the very beginning, as his goal in life is to hunt down all followers of Asmodeus. The dragonborn was a welcome addition, and they went off to do their quest. After a good few diplomacy checks, they managed to convince the Vandt that the resistance was the safest place to be. They took Zandt to the fortress-not before right outside it Jaeger Grimmsword invited the players to dinner with Baryonx to “resolve” the issues. Once inside, Zandt and his men were taken out, and the players were given a magical handbow of instant-hitting with a magical bolt of instant-kill., and a magical spell of teleportation. The players were then taken to the fortress by Baryonx’s men, and finally met the lord who was causing all this trouble. Currently, they are sitting round the table with him, the perfect time to kill him-but as they talk to him, they are not so sure-is he actually evil ?

Wow, this adventure is pretty fun, and the action is heating up ! We’ll be playing the next session in a few weeks time. Until then, happy gaming !
-Mike, DM

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